一、Bundle Android的Activity、Service、Receiver都支持在Intent傳遞Bundle數據,Bundle實現了Parcelable介面, 所以能很方便的在不同進程之間進行數據傳傳輸.比如A應用打開B應用的某個Activity,如果要傳遞自定義的類型, 可以繼承自Pa ...
一、Bundle
Android的Activity、Service、Receiver都支持在Intent傳遞Bundle數據,Bundle實現了Parcelable介面,
所以能很方便的在不同進程之間進行數據傳傳輸.比如A應用打開B應用的某個Activity,如果要傳遞自定義的類型,
可以繼承自Parcelable介面,參考Parcelable的使用方式 Android序列化的幾種實現方式
A頁面:
public class MainActivity extends AppCompatActivity {
private final static int OPEN_OTHER_ACTIVITY_REQUEST_CODE = 0;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Intent intent = new Intent();
String packageName = "komine.demos.ipcdemo2";
String activityName = packageName + ".MainActivity";
intent.putExtra("msg","來自komine.demos.ipc傳遞的參數");
ComponentName componentName = new ComponentName(packageName,activityName);
intent.setComponent(componentName);
startActivityForResult(intent,OPEN_OTHER_ACTIVITY_REQUEST_CODE);
}
@Override
protected void onActivityResult(int requestCode, int resultCode, @Nullable Intent data) {
if(data != null){
if(requestCode == OPEN_OTHER_ACTIVITY_REQUEST_CODE){
Toast.makeText(getApplicationContext(),data.getStringExtra("value"),Toast.LENGTH_SHORT).show();
}
}
}
}
B頁面:
public class MainActivity extends AppCompatActivity {
private final static int RESULT_CODE = 0;
private TextView textView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textView = findViewById(R.id.tv);
if(getIntent() != null){
String msg = getIntent().getStringExtra("msg");
textView.setText(msg);
}
}
@Override
public void onBackPressed() {
Intent intent = new Intent();
intent.putExtra("value","來自komine.demos.ipcdemo2的MainActivity頁面返回的值");
setResult(RESULT_CODE,intent);
finish();
}
}
二、Messenger
1.基本使用
Messenger是基於AIDL的一種輕量化跨進程通信方式,內部是通過Handler進行消息發送的
首先新建一個MessengerService類
public class MessengerService extends Service implements Handler.Callback {
private static final String TAG = "MessengerService";
public static final int CLIENT_WHAT = 1;
public static final int SERVER_WHAT = 2;
//服務端接收到一條消息就會向客戶端發送一條回覆消息
@Override
public boolean handleMessage(@NonNull Message msg) {
if (msg.what == CLIENT_WHAT) {
Log.d(TAG, "收到來自客戶端的消息:" + msg.getData());
//msg.replyTo是客戶端定義的Messenger對象,用來向客戶端發送消息
Messenger client = msg.replyTo;
Message replyMessage = Message.obtain(null, SERVER_WHAT);
Bundle bundle = new Bundle();
bundle.putString("reply", "服務端回覆客戶端的數據..." + new Date());
replyMessage.setData(bundle);
try {
//調用客戶端的Messenger對象向客戶端發送消息
client.send(replyMessage);
} catch (Exception e) {
e.printStackTrace();
}
}
return false;
}
//服務端的Messenger對象,客戶端可以通過onBind中返回的IBinder對象
//來實例化一個Messenger對象,用來向服務端發送Message,Messenger內部採用
//的是Message來進行消息傳遞,所以需要一個Handler對象來進行消息發送
private final Messenger mMessenger = new Messenger(new Handler(Looper.getMainLooper(),this));
@Nullable
@Override
public IBinder onBind(Intent intent) {
//返回Messenger的Binder對象
return mMessenger.getBinder();
}
}
在AndroidManifest.xml註冊MessengerService,該服務運行在另外一個進程中,冒號開頭表示在當前進程名之前加上完整的包名,
並且該進程為應用的私有進程,不以冒號開頭,則表示全局進程,其他可以通過sharedUserId的方式將自己運行在同一個進程中,比如
sharedUserId = "android.uid.system",將自己運行在系統進程中,以取得系統進程的一些許可權,以這種方式運行在一起的進程之間
可以互相訪問對方的私有數據,比如data目錄、files目錄,另外簽名要保持一致才行,debug版本不需要.
註冊MessengerService
<service android:name="komine.demos.messager.MessengerService" android:process=":remote"/>
MainActivity,佈局就一個按鈕,綁定了sendMsg方法就不貼代碼了
public class MainActivity extends AppCompatActivity implements ServiceConnection,Handler.Callback {
private Messenger mService;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//綁定遠程Service
bindService(new Intent(this, MessengerService.class),this,Context.BIND_AUTO_CREATE);
}
@Override
public void onServiceConnected(ComponentName name, IBinder service) {
//通過IBinder對象創建一個Messenger實例
mService = new Messenger(service);
}
//點擊發送按鈕就會向服務端發送一條Message
public void sendMsg(View view) {
Message msg = Message.obtain(null,MessengerService.CLIENT_WHAT);
Bundle data = new Bundle();
data.putString("msg","hello,this is client");
msg.setData(data);
//指定當前消息是那個Messenger對象發送的,該對象就是我們在服務端
//向客戶端發送Message的Messenger對象
msg.replyTo = mGetReplyMessenger;
try{
mService.send(msg);
}catch (RemoteException e){
e.printStackTrace();
}
}
@Override
public void onServiceDisconnected(ComponentName name) {
}
//客戶端的Messenger對象
private Messenger mGetReplyMessenger = new Messenger(new Handler(Looper.getMainLooper(),this));
//處理服務端發送回來的Message
@Override
public boolean handleMessage(@NonNull Message msg) {
if(msg.what == MessengerService.SERVER_WHAT){
Log.d("client", "收到來自服務端的消息:" + msg.getData().getString("reply"));
}
return false;
}
@Override
protected void onDestroy() {
super.onDestroy();
if(mService != null && mService.getBinder().isBinderAlive()){
unbindService(this);
}
}
}
客戶端輸出:
服務端輸出:
註意:由於MessengerService是在不同的線程,需要切換進程才能看到對於的日誌輸出
Messenger是通過Handler來實現消息發送的,而Handler的內部是通過消息隊列來維護每一個Message對象,
隊列是一個先進先出的數據結構,所以Messenger無法併發處理多個消息,只能一條一條的處理.
2.綁定其他應用的Service
上述代碼是客戶端和服務端都在同一個應用之內的兩個不同進程,如果要綁定其他應用的xxx服務,需要通過顯式Intent來綁定,
並且遠程Service要設置 exported = "true",不然會拋異常
<service android:name=".MessengerServer" android:exported="true"/>
a.setClassName()方式
intent.setClassName("包名","包名.Service名稱");
b.setComponent() 方式
intent.setComponent(new ComponentName("包名","包名.Service名稱"));
例如:
Intent intent = new Intent();
intent.setComponent(new ComponentName("komine.demos.messenegerserver","komine.demos.messenegerserver.MessengerServer"));
//網上有說直接在bindService()之前調用startService()開啟服務,我試過是無效的,小米Note4x(7.1)可以
//在調用該方法之前,需要在另一端(要綁定的服務所在的應用)開啟對應的Service
//測試環境:模擬器和真機(索尼),Android11必要在對應應用開啟Service才能綁定成功
bindService(intent, this, Context.BIND_AUTO_CREATE);
註意:在在調用bindService()之前,需要遠程進程(指要綁定的服務所在的應用)開啟要綁定的Service,
不然bindService()不報錯,也不會回調onServiceConnected()
三、AIDL
AIDL是Android 介面定義語言,可以通過AIDL在兩個進程之間進行IPC通信.
1.基本使用
新建Game.java
public class Game implements Parcelable {
public String name;
public Game(String name){
this.name = name;
}
protected Game(Parcel in) {
name = in.readString();
}
public static final Creator<Game> CREATOR = new Creator<Game>() {
@Override
public Game createFromParcel(Parcel in) {
return new Game(in);
}
@Override
public Game[] newArray(int size) {
return new Game[size];
}
};
@Override
public int describeContents() {
return 0;
}
@Override
public void writeToParcel(Parcel dest, int flags) {
dest.writeString(name);
}
}
新建Game.aidl
可能會提示名稱不唯一的錯誤,不讓創建,可以先隨便取個名字,然後再重命名,應該是as的bug
Game.aidl 對應 Game.java
// Game.aidl
package komine.demos.ipcdemo3;
// Declare any non-default types here with import statements
//指向Game.java
parcelable Game;
新建IGameShopManager.aidl
// IGameShopManager.aidl
package komine.demos.ipcdemo3;
// Declare any non-default types here with import statements
//引入Game.aild 即使是在同一包名下也需要import
import komine.demos.ipcdemo3.Game;
import komine.demos.ipcdemo3.IDownloadCompleteListener;
interface IGameShopManager {
boolean buy(float money);
void download(in IDownloadCompleteListener listener);
void registerDownloadListener(in IDownloadCompleteListener listener);
void unregisterDownloadListener(in IDownloadCompleteListener listener);
}
新建IDownloadCompleteListener.aidl
// IDownloadCompleteListener.aidl
package komine.demos.ipcdemo3;
// Declare any non-default types here with import statements
import komine.demos.ipcdemo3.Game;
interface IDownloadCompleteListener {
void onDownloadCompleted(in Game game);
}
新建EShopManagerService.java
public class EShopManagerService extends Service {
//Android提供的用於跨進程刪除listener的介面,內部維護了一個Map集合,key是IBinder,通過
//比對key來刪除對應的listener,如果不使用這個類,而使用普通的集合,在服務解綁,頁面關閉之後,listener也不會
//移除,可以在迴圈中不斷回調列印日誌試試
private RemoteCallbackList<IDownloadCompleteListener> listeners = new RemoteCallbackList<>();
private Binder mBinder = new IGameShopManager.Stub() {
@Override
public boolean buy(float money) throws RemoteException {
return money >= 100;
}
@Override
public void download(IDownloadCompleteListener listener) throws RemoteException {
Game game = new Game("黑暗之魂重置版");
try {
//模擬耗時操作
Thread.sleep(3000);
//固定寫法,從RemoteCallbackList取數據的固定寫法
listeners.beginBroadcast();
int size = listeners.getRegisteredCallbackCount();
for (int i = 0;i < size;i++){
//Android26+可以使用getRegisteredCallbackItem()方法直接獲取
listeners.getBroadcastItem(i).onDownloadCompleted(game);
}
//固定寫法
listeners.finishBroadcast();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
@Override
public void registerDownloadListener(IDownloadCompleteListener listener) throws RemoteException {
//註冊回調介面
listeners.register(listener);
}
@Override
public void unregisterDownloadListener(IDownloadCompleteListener listener) throws RemoteException {
//移除回調介面
listeners.unregister(listener);
}
};
@Nullable
@Override
public IBinder onBind(Intent intent) {
return mBinder;
}
}
註冊EShopManagerService
<service android:name=".EShopManagerService" android:process=":remote"/>
MainActivity.java
public class MainActivity extends AppCompatActivity implements ServiceConnection {
private IGameShopManager mShopManager;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
bindService(new Intent(this,EShopManagerService.class),this, Context.BIND_AUTO_CREATE);
}
@Override
public void onServiceConnected(ComponentName name, IBinder service) {
mShopManager = IGameShopManager.Stub.asInterface(service);
try {
//註冊回調介面
mShopManager.registerDownloadListener(downloadCompleteListener);
} catch (RemoteException e) {
e.printStackTrace();
}
}
@Override
public void onServiceDisconnected(ComponentName name) {
}
public void buy(View view) throws RemoteException {
boolean buyResult = mShopManager.buy(100);
if(buyResult){
Toast.makeText(getApplicationContext(),"購買成功!",Toast.LENGTH_SHORT).show();
}
}
public void download(View view) {
try{
mShopManager.download(downloadCompleteListener);
}catch (Exception e){
e.printStackTrace();
}
}
private IDownloadCompleteListener downloadCompleteListener = new IDownloadCompleteListener.Stub() {
@Override
public void onDownloadCompleted(final Game game) throws RemoteException {
runOnUiThread(new Runnable() {
@Override
public void run() {
Toast.makeText(getApplicationContext(),"下載完成:" + game.name,Toast.LENGTH_SHORT).show();
}
});
}
};
@Override
protected void onDestroy() {
super.onDestroy();
//如果mShopManager的Binder未被銷毀
if(mShopManager != null && mShopManager.asBinder().isBinderAlive()){
unbindService(this);
try {
mShopManager.unregisterDownloadListener(downloadCompleteListener);
} catch (RemoteException e) {
e.printStackTrace();
}
}
}
}
---------------------------------2022-04-09 更新----------------------------------
2.AIDL綁定遠程服務
綁定過程跟Messenger綁定遠程服務是一致的.
首先將前面生成好的aidl文件夾全部拷貝到另一個app(服務端)中,直接複製main/aidl文件夾,粘貼就好了
註意:客戶端的aidl 文件夾的包名要和服務端的aidl包名一致,複製後會報錯,需要build生成所需的文件.
然後將之前創建的EShopManagerService.java複製到app下的(服務端0)MainActivity同級目錄下,
在AndroidManifest.xml中註冊服務
<service android:name=".EShopManagerService" android:exported="true"/>
然後通過顯式Intent綁定到遠程Service
客戶端綁定服務端Service
Intent intent = new Intent();
intent.setComponent(new ComponentName("包名(應用的包名)","(Service所在文件的包名).服務名稱"));
bindService(intent,this, Context.BIND_AUTO_CREATE);
由於是複製粘貼的,包名有可能填錯,最不會出錯的辦法是直接去Service文件的最上方複製package後面的包名
3.AIDL許可權驗證
預設情況下,我們創建的服務任何人都能綁定,只要知道包名和服務的名稱就可以連接,
那麼如何添加許可權驗證呢
a.在Service的onBind()方法中驗證,只要return null,驗證失敗的客戶端就無法綁定服務
@Nullable
@Override
public IBinder onBind(Intent intent) {
Boolean noAuthorized = true;
...
...
//至於驗證方式有很多,比如在AndroidManifest.xml中自定義permission,然後判斷是否有聲明這個許可權
//調用checkCallingOrSelfPermission()檢查是否有許可權
if(!noAuthorized){
return null;
}
return mBinder;
}
服務端AndroidManifest.xml
//申明一個連接到遠程Service所需的自定義許可權
<permission android:name="komine.demos.messenegerserver.EShopManagerService"/>
...
...
//在Service上指定android:permission:komine.demos.messenegerserver.EShopManagerService
<service android:name="komine.demos.ipcdemo3.EShopManagerService" android:exported="true" android:permission="komine.demos.messenegerserver.EShopManagerService"/>
客戶端必須顯式聲明這個許可權,不然會拋許可權拒絕的異常
客戶端AndroidManifest.xml
//komine.demos.messenegerserver.EShopManagerService 在服務端申明的自定義許可權
<uses-permission android:name="komine.demos.messenegerserver.EShopManagerService"/>
b.在服務端的onTransact()驗證
在Service中重寫onTransact()方法,然後進行驗證
private Binder mBinder = new IGameShopManager.Stub() {
...
...
@Override
public boolean onTransact(int code, Parcel data, Parcel reply, int flags) throws RemoteException {
//驗證方式按自己需求進行選擇,返回false表示驗證失敗
return super.onTransact(code, data, reply, flags);
}
四、ContentProvider
ContentProvider是Android中提供用於不同應用之間進行數據共用的方式.
1.基本使用
使用很簡單,只需要新建一個類繼承自ContentProvider即可
public class MyContentProvider extends ContentProvider {
private final static String TAG = "MyContentProvider";
@Override
public boolean onCreate() {
Log.d(TAG,"onCreate...");
return false;
}
@Nullable
@Override
public Cursor query(@NonNull Uri uri, @Nullable String[] projection, @Nullable String selection, @Nullable String[] selectionArgs, @Nullable String sortOrder) {
Log.d(TAG,"query " + Thread.currentThread().getName());
return null;
}
@Nullable
@Override
public String getType(@NonNull Uri uri) {
return "getType";
}
@Nullable
@Override
public Uri insert(@NonNull Uri uri, @Nullable ContentValues values) {
Log.d(TAG,"insert" + Thread.currentThread().getName());
return null;
}
@Override
public int delete(@NonNull Uri uri, @Nullable String selection, @Nullable String[] selectionArgs) {
Log.d(TAG,"delete" + Thread.currentThread().getName());
return 0;
}
@Override
public int update(@NonNull Uri uri, @Nullable ContentValues values, @Nullable String selection, @Nullable String[] selectionArgs) {
Log.d(TAG,"update" + Thread.currentThread().getName());
return 0;
}
}
然後在AndroidManifest.xml的application標簽下註冊
<provider
android:authorities="komine.demos.ipcdemo4.provider"
android:exported="true"
android:name=".MyContentProvider"/>
接下來就能在其他應用中訪問
public class MainActivity extends AppCompatActivity{
private Messenger mService;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//authorities:其他應用的provider中定義的authorities值
//uri = content:// + authorities
Uri uri = Uri.parse("content://komine.demos.ipcdemo4.provider");
getContentResolver().query(uri,null,null,null,null);
getContentResolver().insert(uri,null);
getContentResolver().delete(uri,null,null);
getContentResolver().update(uri,null,null,null);
}
}
Android11+ 更改了應用之間交互的方式,需要在AndroidManifest.xml中添加queries標簽,然後在其中添加目標應用的包名,才能訪問到目標應用提供的ContentProvider.
放在manifest節點
<queries>
<package android:name="komine.demos.ipcdemo4" />
</queries>