using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Threading; using Newtonsoft.Json; using System ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Threading; using Newtonsoft.Json; using System.Text; namespace ConsoleApp3 { class Program { static void Main(string[] args) { DictionaryJsonDemo(); Console.ReadLine(); } static void DictionaryJsonDemo() { Dictionary<string, string> dic = new Dictionary<string, string>(); for (int i = 0; i < 10; i++) { string key = Guid.NewGuid().ToString(); dic.Add(key, key); } var serializedJson = JsonConvert.SerializeObject(dic,Formatting.Indented); Console.WriteLine("Serialized json:"); Console.WriteLine(serializedJson); WriteContentToJson(serializedJson); Dictionary<string, string> deserializedDic = JsonConvert.DeserializeObject<Dictionary<string, string>>(serializedJson); foreach(var d in deserializedDic) { Console.WriteLine($"Key:{d.Key},Value:{d.Value}"); } } static void WriteContentToJson(string msg) { string jsonFile = @"..\..\..\Resource\JsonFile.json"; using(StreamWriter msgWriter=new StreamWriter(jsonFile,false,Encoding.UTF8)) { msgWriter.WriteLine(msg); } } }
Relative file path @"..\formerdirectory",@"..\..\AboveTwoDir",@"..\..\..\AboveThreeDir";