Appreciation to our TA, +7, who designed this task. Client.cpp include include include "Factory.hpp" include "Product.hpp" int main() { UIFactory ui = ...
- Appreciation to our TA, +7, who designed this task.
Client.cpp
#include <iostream>
#include <string>
#include "Factory.hpp"
#include "Product.hpp"
int main() {
UIFactory* ui = 0;
int choose;
std::cin >> choose;
switch (choose) {
case 0:
ui = new MFCUIFactory();
break;
case 1:
ui = new GtkUIFactory();
break;
case 2:
default:
ui = new QtUIFactory();
}
/* Use the factory to build interface. */
Window* toolbox = ui->getToolboxWindow();
Window* layers = ui->getLayersWindow();
Window* main = ui->getMainWindow();
/* See what have we recieved. */
std::cout << toolbox->getToolkit() << ":" << toolbox->getType() << std::endl;
std::cout << layers->getToolkit() << ":" << layers->getType() << std::endl;
std::cout << main->getToolkit() << ":" << main->getType() << std::endl;
ui->deleteWindow(toolbox);
ui->deleteWindow(layers);
ui->deleteWindow(main);
delete ui;
}
Product.hpp
#ifndef PRODUCT_HPP
#define PRODUCT_HPP
#include <iostream>
#include <string>
using namespace std;
class Window {
public:
virtual string getToolkit() = 0;
virtual string getType() = 0;
string kit;
};
class ToolboxWindow:public Window {
public:
ToolboxWindow(string a) {
kit = a;
}
virtual string getToolkit() {
return kit;
}
virtual string getType() {
return "ToolboxWindow";
}
};
class LayersWindow:public Window {
public:
LayersWindow(string a) {
kit = a;
}
virtual string getToolkit() {
return kit;
}
virtual string getType() {
return "LayersWindow";
}
};
class MainWindow:public Window {
public:
MainWindow(string a) {
kit = a;
}
virtual string getToolkit() {
return kit;
}
virtual string getType() {
return "MainWindow";
}
};
#endif
Factory.hpp
#ifndef FACTORY_HPP
#define FACTORY_HPP
#include <iostream>
#include <string>
#include "Product.hpp"
using namespace std;
class UIFactory {
public:
virtual Window* getToolboxWindow() = 0;
virtual Window* getLayersWindow() = 0;
virtual Window* getMainWindow() = 0;
virtual void deleteWindow(Window* a) = 0;
};
class MFCUIFactory:public UIFactory {
public:
MFCUIFactory() {}
virtual Window* getToolboxWindow() {
return new ToolboxWindow("MFC");
}
virtual Window* getLayersWindow() {
return new LayersWindow("MFC");
}
virtual Window* getMainWindow() {
return new MainWindow("MFC");
}
virtual void deleteWindow(Window* a) {
delete a;
}
};
class GtkUIFactory:public UIFactory {
public :
GtkUIFactory() {}
virtual Window* getToolboxWindow() {
return new ToolboxWindow("Gtk");
}
virtual Window* getLayersWindow() {
return new LayersWindow("Gtk");
}
virtual Window* getMainWindow() {
return new MainWindow("Gtk");
}
virtual void deleteWindow(Window* a) {
delete a;
}
};
class QtUIFactory:public UIFactory {
public:
QtUIFactory() {}
virtual Window* getToolboxWindow() {
return new ToolboxWindow("Qt");
}
virtual Window* getLayersWindow() {
return new LayersWindow("Qt");
}
virtual Window* getMainWindow() {
return new MainWindow("Qt");
}
virtual void deleteWindow(Window* a) {
delete a;
}
};
#endif