在工廠模式中,我們沒有創建邏輯暴露給客戶端創建對象,並使用一個通用的介面引用新創建的對象。 1.創建Shape介面 2.創建多個Shape實現類(這裡創建了3個) 3.創建工廠 4.使用工廠通過傳遞類型等信息來獲取具體類的對象 5.輸出結果如下: ...
在工廠模式中,我們沒有創建邏輯暴露給客戶端創建對象,並使用一個通用的介面引用新創建的對象。
1.創建Shape介面
public interface Shape { void draw(); }
2.創建多個Shape實現類(這裡創建了3個)
public class Rectangle implements Shape { @Override public void draw() { System.out.println("Inside Rectangle::draw() method."); } } public class Square implements Shape { @Override public void draw() { System.out.println("Inside Square::draw() method."); } } public class Circle implements Shape { @Override public void draw() { System.out.println("Inside Circle::draw() method."); } }
3.創建工廠
public class ShapeFactory { //use getShape method to get object of type shape public Shape getShape(String shapeType){ if(shapeType == null){ return null; } if(shapeType.equalsIgnoreCase("CIRCLE")){ return new Circle(); } else if(shapeType.equalsIgnoreCase("RECTANGLE")){ return new Rectangle(); } else if(shapeType.equalsIgnoreCase("SQUARE")){ return new Square(); } return null; } }
4.使用工廠通過傳遞類型等信息來獲取具體類的對象
public class FactoryPatternDemo { public static void main(String[] args) { ShapeFactory shapeFactory = new ShapeFactory(); //get an object of Circle and call its draw method. Shape shape1 = shapeFactory.getShape("CIRCLE"); //call draw method of Circle shape1.draw(); //get an object of Rectangle and call its draw method. Shape shape2 = shapeFactory.getShape("RECTANGLE"); //call draw method of Rectangle shape2.draw(); //get an object of Square and call its draw method. Shape shape3 = shapeFactory.getShape("SQUARE"); //call draw method of circle shape3.draw(); } }
5.輸出結果如下:
Inside Circle::draw() method. Inside Rectangle::draw() method. Inside Square::draw() method.