1、Task的優勢 ThreadPool相比Thread來說具備了很多優勢,但是ThreadPool卻又存在一些使用上的不方便。比如: ◆ ThreadPool不支持線程的取消、完成、失敗通知等交互性操作; ◆ ThreadPool不支持線程執行的先後次序; 以往,如果開發者要實現上述功能,需要完成 ...
1、Task的優勢
ThreadPool相比Thread來說具備了很多優勢,但是ThreadPool卻又存在一些使用上的不方便。比如:
◆ ThreadPool不支持線程的取消、完成、失敗通知等交互性操作;
◆ ThreadPool不支持線程執行的先後次序;
以往,如果開發者要實現上述功能,需要完成很多額外的工作,現在,FCL中提供了一個功能更強大的概念:Task。Task線上程池的基礎上進行了優化,並提供了更多的API。在FCL4.0中,如果我們要編寫多線程程式,Task顯然已經優於傳統的方式。
以下是一個簡單的任務示例:
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static void Main(string[] args) { Task t = new Task(() => { Console.WriteLine("任務開始工作……"); //模擬工作過程 Thread.Sleep(5000); }); t.Start(); t.ContinueWith((task) => { Console.WriteLine("任務完成,完成時候的狀態為:"); Console.WriteLine("IsCanceled={0}\tIsCompleted={1}\tIsFaulted={2}", task.IsCanceled, task.IsCompleted, task.IsFaulted); }); Console.ReadKey(); } } }Program
2、Task的用法
2.1、創建任務
無返回值的方式
方式1:
var t1 = new Task(() => TaskMethod("Task 1"));
t1.Start();
Task.WaitAll(t1);//等待所有任務結束
註:
任務的狀態:
Start之前為:Created
Start之後為:WaitingToRun
方式2:
Task.Run(() => TaskMethod("Task 2"));
方式3:
Task.Factory.StartNew(() => TaskMethod("Task 3")); 直接非同步的方法
或者
var t3=Task.Factory.StartNew(() => TaskMethod("Task 3"));
Task.WaitAll(t3);//等待所有任務結束
註:
任務的狀態:
Start之前為:Running
Start之後為:Running
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static void Main(string[] args) { var t1 = new Task(() => TaskMethod("Task 1")); var t2 = new Task(() => TaskMethod("Task 2")); t2.Start(); t1.Start(); Task.WaitAll(t1, t2); Task.Run(() => TaskMethod("Task 3")); Task.Factory.StartNew(() => TaskMethod("Task 4")); //標記為長時間運行任務,則任務不會使用線程池,而在單獨的線程中運行。 Task.Factory.StartNew(() => TaskMethod("Task 5"), TaskCreationOptions.LongRunning); #region 常規的使用方式 Console.WriteLine("主線程執行業務處理."); //創建任務 Task task = new Task(() => { Console.WriteLine("使用System.Threading.Tasks.Task執行非同步操作."); for (int i = 0; i < 10; i++) { Console.WriteLine(i); } }); //啟動任務,並安排到當前任務隊列線程中執行任務(System.Threading.Tasks.TaskScheduler) task.Start(); Console.WriteLine("主線程執行其他處理"); task.Wait(); #endregion Thread.Sleep(TimeSpan.FromSeconds(1)); Console.ReadLine(); } static void TaskMethod(string name) { Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); } } }Program
async/await的實現方式:
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { async static void AsyncFunction() { await Task.Delay(1); Console.WriteLine("使用System.Threading.Tasks.Task執行非同步操作."); for (int i = 0; i < 10; i++) { Console.WriteLine(string.Format("AsyncFunction:i={0}", i)); } } public static void Main() { Console.WriteLine("主線程執行業務處理."); AsyncFunction(); Console.WriteLine("主線程執行其他處理"); for (int i = 0; i < 10; i++) { Console.WriteLine(string.Format("Main:i={0}", i)); } Console.ReadLine(); } } }Program
帶返回值的方式
方式4:
Task<int> task = CreateTask("Task 1");
task.Start();
int result = task.Result;
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static Task<int> CreateTask(string name) { return new Task<int>(() => TaskMethod(name)); } static void Main(string[] args) { TaskMethod("Main Thread Task"); Task<int> task = CreateTask("Task 1"); task.Start(); int result = task.Result; Console.WriteLine("Task 1 Result is: {0}", result); task = CreateTask("Task 2"); //該任務會運行在主線程中 task.RunSynchronously(); result = task.Result; Console.WriteLine("Task 2 Result is: {0}", result); task = CreateTask("Task 3"); Console.WriteLine(task.Status); task.Start(); while (!task.IsCompleted) { Console.WriteLine(task.Status); Thread.Sleep(TimeSpan.FromSeconds(0.5)); } Console.WriteLine(task.Status); result = task.Result; Console.WriteLine("Task 3 Result is: {0}", result); #region 常規使用方式 //創建任務 Task<int> getsumtask = new Task<int>(() => Getsum()); //啟動任務,並安排到當前任務隊列線程中執行任務(System.Threading.Tasks.TaskScheduler) getsumtask.Start(); Console.WriteLine("主線程執行其他處理"); //等待任務的完成執行過程。 getsumtask.Wait(); //獲得任務的執行結果 Console.WriteLine("任務執行結果:{0}", getsumtask.Result.ToString()); #endregion } static int TaskMethod(string name) { Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); Thread.Sleep(TimeSpan.FromSeconds(2)); return 42; } static int Getsum() { int sum = 0; Console.WriteLine("使用Task執行非同步操作."); for (int i = 0; i < 100; i++) { sum += i; } return sum; } } }Program
async/await的實現:
using System; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { public static void Main() { var ret1 = AsyncGetsum(); Console.WriteLine("主線程執行其他處理"); for (int i = 1; i <= 3; i++) Console.WriteLine("Call Main()"); int result = ret1.Result; //阻塞主線程 Console.WriteLine("任務執行結果:{0}", result); } async static Task<int> AsyncGetsum() { await Task.Delay(1); int sum = 0; Console.WriteLine("使用Task執行非同步操作."); for (int i = 0; i < 100; i++) { sum += i; } return sum; } } }Program
2.2、組合任務.ContinueWith
簡單Demo:
using System; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { public static void Main() { //創建一個任務 Task<int> task = new Task<int>(() => { int sum = 0; Console.WriteLine("使用Task執行非同步操作."); for (int i = 0; i < 100; i++) { sum += i; } return sum; }); //啟動任務,並安排到當前任務隊列線程中執行任務(System.Threading.Tasks.TaskScheduler) task.Start(); Console.WriteLine("主線程執行其他處理"); //任務完成時執行處理。 Task cwt = task.ContinueWith(t => { Console.WriteLine("任務完成後的執行結果:{0}", t.Result.ToString()); }); task.Wait(); cwt.Wait(); } } }Program
任務的串列:
using System; using System.Collections.Concurrent; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static void Main(string[] args) { ConcurrentStack<int> stack = new ConcurrentStack<int>(); //t1先串列 var t1 = Task.Factory.StartNew(() => { stack.Push(1); stack.Push(2); }); //t2,t3並行執行 var t2 = t1.ContinueWith(t => { int result; stack.TryPop(out result); Console.WriteLine("Task t2 result={0},Thread id {1}", result, Thread.CurrentThread.ManagedThreadId); }); //t2,t3並行執行 var t3 = t1.ContinueWith(t => { int result; stack.TryPop(out result); Console.WriteLine("Task t3 result={0},Thread id {1}", result, Thread.CurrentThread.ManagedThreadId); }); //等待t2和t3執行完 Task.WaitAll(t2, t3); //t7串列執行 var t4 = Task.Factory.StartNew(() => { Console.WriteLine("當前集合元素個數:{0},Thread id {1}", stack.Count, Thread.CurrentThread.ManagedThreadId); }); t4.Wait(); } } }Program
子任務:
using System; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { public static void Main() { Task<string[]> parent = new Task<string[]>(state => { Console.WriteLine(state); string[] result = new string[2]; //創建並啟動子任務 new Task(() => { result[0] = "我是子任務1。"; }, TaskCreationOptions.AttachedToParent).Start(); new Task(() => { result[1] = "我是子任務2。"; }, TaskCreationOptions.AttachedToParent).Start(); return result; }, "我是父任務,併在我的處理過程中創建多個子任務,所有子任務完成以後我才會結束執行。"); //任務處理完成後執行的操作 parent.ContinueWith(t => { Array.ForEach(t.Result, r => Console.WriteLine(r)); }); //啟動父任務 parent.Start(); //等待任務結束 Wait只能等待父線程結束,沒辦法等到父線程的ContinueWith結束 //parent.Wait(); Console.ReadLine(); } } }Program
動態並行(TaskCreationOptions.AttachedToParent) 父任務等待所有子任務完成後 整個任務才算完成
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Node { public Node Left { get; set; } public Node Right { get; set; } public string Text { get; set; } } class Program { static Node GetNode() { Node root = new Node { Left = new Node { Left = new Node { Text = "L-L" }, Right = new Node { Text = "L-R" }, Text = "L" }, Right = new Node { Left = new Node { Text = "R-L" }, Right = new Node { Text = "R-R" }, Text = "R" }, Text = "Root" }; return root; } static void Main(string[] args) { Node root = GetNode(); DisplayTree(root); } static void DisplayTree(Node root) { var task = Task.Factory.StartNew(() => DisplayNode(root), CancellationToken.None, TaskCreationOptions.None, TaskScheduler.Default); task.Wait(); } static void DisplayNode(Node current) { if (current.Left != null) Task.Factory.StartNew(() => DisplayNode(current.Left), CancellationToken.None, TaskCreationOptions.AttachedToParent, TaskScheduler.Default); if (current.Right != null) Task.Factory.StartNew(() => DisplayNode(current.Right), CancellationToken.None, TaskCreationOptions.AttachedToParent, TaskScheduler.Default); Console.WriteLine("當前節點的值為{0};處理的ThreadId={1}", current.Text, Thread.CurrentThread.ManagedThreadId); } } }Program
2.3、取消任務 CancellationTokenSource
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { private static int TaskMethod(string name, int seconds, CancellationToken token) { Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); for (int i = 0; i < seconds; i++) { Thread.Sleep(TimeSpan.FromSeconds(1)); if (token.IsCancellationRequested) return -1; } return 42 * seconds; } private static void Main(string[] args) { var cts = new CancellationTokenSource(); var longTask = new Task<int>(() => TaskMethod("Task 1", 10, cts.Token), cts.Token); Console.WriteLine(longTask.Status); cts.Cancel(); Console.WriteLine(longTask.Status); Console.WriteLine("First task has been cancelled before execution"); cts = new CancellationTokenSource(); longTask = new Task<int>(() => TaskMethod("Task 2", 10, cts.Token), cts.Token); longTask.Start(); for (int i = 0; i < 5; i++) { Thread.Sleep(TimeSpan.FromSeconds(0.5)); Console.WriteLine(longTask.Status); } cts.Cancel(); for (int i = 0; i < 5; i++) { Thread.Sleep(TimeSpan.FromSeconds(0.5)); Console.WriteLine(longTask.Status); } Console.WriteLine("A task has been completed with result {0}.", longTask.Result); } } }Program
2.4、處理任務中的異常
單個任務:
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static int TaskMethod(string name, int seconds) { Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); Thread.Sleep(TimeSpan.FromSeconds(seconds)); throw new Exception("Boom!"); return 42 * seconds; } static void Main(string[] args) { try { Task<int> task = Task.Run(() => TaskMethod("Task 2", 2)); int result = task.GetAwaiter().GetResult(); Console.WriteLine("Result: {0}", result); } catch (Exception ex) { Console.WriteLine("Task 2 Exception caught: {0}", ex.Message); } Console.WriteLine("----------------------------------------------"); Console.WriteLine(); } } }Program
多個任務:
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static int TaskMethod(string name, int seconds) { Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}", name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread); Thread.Sleep(TimeSpan.FromSeconds(seconds)); throw new Exception(string.Format("Task {0} Boom!", name)); return 42 * seconds; } public static void Main(string[] args) { try { var t1 = new Task<int>(() => TaskMethod("Task 3", 3)); var t2 = new Task<int>(() => TaskMethod("Task 4", 2)); var complexTask = Task.WhenAll(t1, t2); var exceptionHandler = complexTask.ContinueWith(t => Console.WriteLine("Result: {0}", t.Result), TaskContinuationOptions.OnlyOnFaulted ); t1.Start(); t2.Start(); Task.WaitAll(t1, t2); } catch (AggregateException ex) { ex.Handle(exception => { Console.WriteLine(exception.Message); return true; }); } } } }Program
async/await的方式:
using System; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static async Task ThrowNotImplementedExceptionAsync() { throw new NotImplementedException(); } static async Task ThrowInvalidOperationExceptionAsync() { throw new InvalidOperationException(); } static async Task Normal() { await Fun(); } static Task Fun() { return Task.Run(() => { for (int i = 1; i <= 10; i++) { Console.WriteLine("i={0}", i); Thread.Sleep(200); } }); } static async Task ObserveOneExceptionAsync() { var task1 = ThrowNotImplementedExceptionAsync(); var task2 = ThrowInvalidOperationExceptionAsync(); var task3 = Normal(); try { //非同步的方式 Task allTasks = Task.WhenAll(task1, task2, task3); await allTasks; //同步的方式 //Task.WaitAll(task1, task2, task3); } catch (NotImplementedException ex) { Console.WriteLine("task1 任務報錯!"); } catch (InvalidOperationException ex) { Console.WriteLine("task2 任務報錯!"); } catch (Exception ex) { Console.WriteLine("任務報錯!"); } } public static void Main() { Task task = ObserveOneExceptionAsync(); Console.WriteLine("主線程繼續運行........"); task.Wait(); } } }Program
2.5、Task.FromResult的應用
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static IDictionary<string, string> cache = new Dictionary<string, string>() { {"0001","A"}, {"0002","B"}, {"0003","C"}, {"0004","D"}, {"0005","E"}, {"0006","F"}, }; public static void Main() { Task<string> task = GetValueFromCache("0006"); Console.WriteLine("主程式繼續執行。。。。"); string result = task.Result; Console.WriteLine("result={0}", result); } private static Task<string> GetValueFromCache(string key) { Console.WriteLine("GetValueFromCache開始執行。。。。"); string result = string.Empty;