前言 嗨嘍~大家好呀,這裡是魔王吶 ! 這個小恐龍熟悉叭,相信你在摸魚得時候玩過它~ 這是谷歌流量器中很有名的彩蛋:當你網路出現問題時,就會出現一個“小恐龍游戲”。 當然你如果想要直接進行游戲,可以在地址欄輸入:chrome://dino 那麼今天我們得目的就是:用python來製作一個仿製的“小恐 ...
前言
嗨嘍~大家好呀,這裡是魔王吶 !
這個小恐龍熟悉叭,相信你在摸魚得時候玩過它~
這是谷歌流量器中很有名的彩蛋:當你網路出現問題時,就會出現一個“小恐龍游戲”。
當然你如果想要直接進行游戲,可以在地址欄輸入:chrome://dino
那麼今天我們得目的就是:用python來製作一個仿製的“小恐龍游戲”!
開發工具:
Python版本:3.6.4
相關模塊:
pygame模塊;以及一些python自帶的模塊。
如果安裝python第三方模塊:
-
win + R 輸入 cmd 點擊確定, 輸入安裝命令 pip install 模塊名 (pip install pygame) 回車
-
在pycharm中點擊Terminal(終端) 輸入安裝命令
準備素材
圖片
音樂
代碼
運行代碼文件:Game7.py
導入模塊
import cfg import sys import random import pygame from modules.sprites.scene import * from modules.sprites.obstacle import * from modules.sprites.dinosaur import * from modules.interfaces.gameend import GameEndInterface from modules.interfaces.gamestart import GameStartInterface 需要源碼、素材可加261823976
游戲初始化
'''main''' def main(highest_score): pygame.init() screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption('T-Rex Rush —— 青燈教育 小恐龍')
導入所有聲音文件
sounds = {} for key, value in cfg.AUDIO_PATHS.items(): sounds[key] = pygame.mixer.Sound(value)
游戲開始界面
GameStartInterface(screen, sounds, cfg)
定義一些游戲中必要的元素和變數
score = 0 score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR) highest_score = highest_score highest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True) dino = Dinosaur(cfg.IMAGE_PATHS['dino']) ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1])) cloud_sprites_group = pygame.sprite.Group() cactus_sprites_group = pygame.sprite.Group() ptera_sprites_group = pygame.sprite.Group() add_obstacle_timer = 0 score_timer = 0
游戲主迴圈
clock = pygame.time.Clock() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE or event.key == pygame.K_UP: dino.jump(sounds) elif event.key == pygame.K_DOWN: dino.duck() elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN: dino.unduck() screen.fill(cfg.BACKGROUND_COLOR) 需要源碼、素材可加261823976
--隨機添加雲
if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10: cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))
--隨機添加仙人掌/飛龍
add_obstacle_timer += 1 if add_obstacle_timer > random.randrange(50, 150): add_obstacle_timer = 0 random_value = random.randrange(0, 10) if random_value >= 5 and random_value <= 7: cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti'])) else: position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20] ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))
--更新游戲元素
dino.update() ground.update() cloud_sprites_group.update() cactus_sprites_group.update() ptera_sprites_group.update() score_timer += 1 if score_timer > (cfg.FPS//12): score_timer = 0 score += 1 score = min(score, 99999) if score > highest_score: highest_score = score if score % 100 == 0: sounds['point'].play() if score % 1000 == 0: ground.speed -= 1 for item in cloud_sprites_group: item.speed -= 1 for item in cactus_sprites_group: item.speed -= 1 for item in ptera_sprites_group: item.speed -= 1
--碰撞檢測
for item in cactus_sprites_group: if pygame.sprite.collide_mask(dino, item): dino.die(sounds) for item in ptera_sprites_group: if pygame.sprite.collide_mask(dino, item): dino.die(sounds)
--將游戲元素畫到屏幕上
dino.draw(screen) ground.draw(screen) cloud_sprites_group.draw(screen) cactus_sprites_group.draw(screen) ptera_sprites_group.draw(screen) score_board.set(score) highest_score_board.set(highest_score) score_board.draw(screen) highest_score_board.draw(screen) 需要源碼、素材可加261823976
--更新屏幕
pygame.display.update()
clock.tick(cfg.FPS)
--游戲是否結束
if dino.is_dead: break
游戲結束界面
return GameEndInterface(screen, cfg), highest_score '''run''' if __name__ == '__main__': highest_score = 0 while True: flag, highest_score = main(highest_score) if not flag: break
配置代碼文件:cfg.py
導入模塊
import os
屏幕大小
SCREENSIZE = (600, 150)
FPS
FPS = 60
音頻素材路徑
AUDIO_PATHS = { 'die': os.path.join(os.getcwd(), 'resources/audios/die.wav'), 'jump': os.path.join(os.getcwd(), 'resources/audios/jump.wav'), 'point': os.path.join(os.getcwd(), 'resources/audios/point.wav') }
圖片素材路徑
IMAGE_PATHS = { 'cacti': [os.path.join(os.getcwd(), 'resources/images/cacti-big.png'), os.path.join(os.getcwd(), 'resources/images/cacti-small.png')], 'cloud': os.path.join(os.getcwd(), 'resources/images/cloud.png'), 'dino': [os.path.join(os.getcwd(), 'resources/images/dino.png'), os.path.join(os.getcwd(), 'resources/images/dino_ducking.png')], 'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'), 'ground': os.path.join(os.getcwd(), 'resources/images/ground.png'), 'numbers': os.path.join(os.getcwd(), 'resources/images/numbers.png'), 'ptera': os.path.join(os.getcwd(), 'resources/images/ptera.png'), 'replay': os.path.join(os.getcwd(), 'resources/images/replay.png') }
背景顏色
BACKGROUND_COLOR = (235, 235, 235) BLACK = (0, 0, 0) WHITE = (255, 255, 255)
效果
尾語
人的一生就像在攀登高峰,勤奮是你踏實穩健的雙腳,
信念是你指引前行的嚮導,勇敢是你孜孜追尋的恆心。
開心日到了,願你站穩雙腳,確定方向,向著你的理想巔峰勇敢前行,
不用怕,未來就在你的腳下。
—— 心靈雞湯
本文章到這裡就結束啦~感興趣的小伙伴可以複製代碼去試試哦