WPF的拖曳效果,基本配置一下,就可以了,但是自繪的話,就得自己控制,按鍵點擊,按鍵移動和按鍵鬆開的事件,與其配合達到目的。 ...
感謝各位大佬和粉絲的厚愛和關心( 催更),我會再接再厲的,其實這也是督促自己的一種方式,非常感謝。
剛寫了一篇萬字長文,自己也休養生息(低調發育)了一段時間,接下來來幾個小案例。
拖曳小球
WPF的拖曳效果,基本配置一下,就可以了,但是自繪的話,就得自己控制,按鍵點擊,按鍵移動和按鍵鬆開的事件,與其配合達到目的。
這個效果實現了,其實也變相的實現了WPF里的拖動效果,這個效果用著還是很方便的。
但是代碼,確十分的簡單。
Wpf 和 SkiaSharp
新建一個WPF項目,然後,Nuget包即可
要添加Nuget包
Install-Package SkiaSharp.Views.WPF -Version 2.88.0
其中核心邏輯是這部分,會以我設置的60FPS來刷新當前的畫板。
skContainer.PaintSurface += SkContainer_PaintSurface;
_ = Task.Run(() =>
{
while (true)
{
try
{
Dispatcher.Invoke(() =>
{
skContainer.InvalidateVisual();
});
_ = SpinWait.SpinUntil(() => false, 1000 / 60);//每秒60幀
}
catch
{
break;
}
}
});
實現代碼的 滑鼠按下,移動,滑鼠鬆開
先對SkiaSharp對象,增加相關事件
skContainer.MouseDown += SkContainer_MouseDown;
skContainer.MouseUp += SkContainer_MouseUp;
skContainer.MouseMove += SkContainer_MouseMove;
然後增加相關事件處理代碼,我這邊都統一處理了.
private void SkContainer_MouseDown(object sender, MouseButtonEventArgs e)
{
var cur = e.GetPosition(sender as IInputElement);
drawClock.MouseDown(new SKPoint((float)cur.X, (float)cur.Y), true);
}
private void SkContainer_MouseUp(object sender, MouseEventArgs e)
{
var cur = e.GetPosition(sender as IInputElement);
drawClock.MouseDown(new SKPoint((float)cur.X, (float)cur.Y), false);
}
private void SkContainer_MouseMove(object sender, MouseEventArgs e)
{
var cur = e.GetPosition(sender as IInputElement);
drawClock.MouseMove(new SKPoint((float)cur.X, (float)cur.Y));
}
拖曳核心類
/// <summary>
/// 拖曳
/// </summary>
public class Drag
{
public SKPoint centerPoint;
public int Radius = 0;
private bool Pressed = false;
private bool CirclePressend = false;
private SKPoint sKPoint = SKPoint.Empty;
private SKPoint CirclePoint = SKPoint.Empty;
private SKCanvas canvas;
private float dx = 0;
private float dy = 0;
/// <summary>
/// 渲染
/// </summary>
public void Render(SKCanvas canvas, SKTypeface Font, int Width, int Height)
{
this.canvas = canvas;
centerPoint = new SKPoint(Width / 2, Height / 2);
this.Radius = 40;
canvas.Clear(SKColors.White);
if (CirclePoint.IsEmpty)
{
CirclePoint = new SKPoint(centerPoint.X, centerPoint.Y);
}
if (CirclePressend)
{
CirclePoint = new SKPoint(sKPoint.X - dx, sKPoint.Y - dy);
DrawCircle(this.canvas, CirclePoint);
}
else
{
DrawCircle(this.canvas, CirclePoint);
}
using var paint = new SKPaint
{
Color = SKColors.Black,
IsAntialias = true,
Typeface = Font,
TextSize = 24
};
var msg = $"X:{ sKPoint.X} Y:{sKPoint.Y} Pressed:{Pressed} CirclePressend:{CirclePressend}";
canvas.DrawText(msg, 0, 30, paint);
}
public void MouseMove(SKPoint sKPoint)
{
this.sKPoint = sKPoint;
if (CirclePressend)//按下,就開始拖動
{
CirclePoint = sKPoint;
}
}
public void MouseDown(SKPoint sKPoint, bool Pressed)
{
this.sKPoint = sKPoint;
this.Pressed = Pressed;
if (this.Pressed)
{
this.CirclePressend = CheckPoint(sKPoint, CirclePoint);
if (this.CirclePressend)
{
dx = sKPoint.X - CirclePoint.X;
dy = sKPoint.Y - CirclePoint.Y;
}
}
else
{
this.CirclePressend = false;
}
}
public bool CheckPoint(SKPoint sKPoint, SKPoint CirclePoint)
{
var d = Math.Sqrt(Math.Pow(sKPoint.X - CirclePoint.X, 2) + Math.Pow(sKPoint.Y - CirclePoint.Y, 2));
return this.Radius >= d;
}
/// <summary>
/// 畫一個圓
/// </summary>
public void DrawCircle(SKCanvas canvas, SKPoint sKPoint)
{
using var paint = new SKPaint
{
Color = SKColors.Blue,
Style = SKPaintStyle.Fill,
IsAntialias = true,
StrokeWidth = 2
};
canvas.DrawCircle(sKPoint.X, sKPoint.Y, Radius, paint);
}
}
效果如下:
我可以點的球的邊邊哦,這也是一個小技巧,點到球哪裡,停止的時候,滑鼠還在那個位置,是不是有點像拖動窗體的感覺了。
總結
以前對拖曳總是很好奇,一直想是如何實現的,現在自己也自己從頭到尾的實現了,那麼,它就是已知的,這就是可以寫出來的進步,每天都應該有一點這樣的進步。
代碼地址
https://github.com/kesshei/WPFSkiaDragDemo.git
https://gitee.com/kesshei/WPFSkiaDragDemo.git
閱
一鍵三連呦!,感謝大佬的支持,您的支持就是我的動力!
版權
藍創精英團隊(公眾號同名,CSDN同名,CNBlogs同名)