首先刪除 SceneDelegate.h 和 SceneDelegate.m ,info.plist中的 Application Scene Manifest 和 AppDelegate.m 中的 #pragma mark - UISceneSession lifecycle - (UISceneC ...
首先刪除 SceneDelegate.h
和 SceneDelegate.m
,info.plist中的 Application Scene Manifest
和 AppDelegate.m
中的
#pragma mark - UISceneSession lifecycle
- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}
- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
接著在 AppDelegate.h
和 AppDelegate.m
中增加
@property (strong, nonatomic) UIWindow * window;
如果需要自己創建 window
按照原來的方法創建即可,不創建的話也可以使用 Main.storyboard
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc]initWithFrame:[UIScreen mainScreen].bounds];
self.window.backgroundColor = [UIColor whiteColor];
[self.window makeKeyWindow];
[self.window makeKeyAndVisible];
return YES;
}