工作中常用到的一些知識點,總是用完就忘,第一次嘗試用博客記錄下來,以備後用; Socket通訊,Socket(套接字)是基於TCP/IP通訊方式的封裝好的類,調用時需要添加下麵的服務引用: .......10 using System.Net; 11 using System.Net.Sockets ...
工作中常用到的一些知識點,總是用完就忘,第一次嘗試用博客記錄下來,以備後用;
Socket通訊,Socket(套接字)是基於TCP/IP通訊方式的封裝好的類,調用時需要添加下麵的服務引用:
.......
10 using System.Net; 11 using System.Net.Sockets;
窗體頁面搭建,上面為伺服器區,下麵為客戶端區:
建立兩個類,一個表示伺服器,一個表示客戶端,
首先建立伺服器類:
1.聲明變數:IP地址,埠號,EndPoint,Socket類,數據Buffer等
1 string ip;//IP地址 2 string port;//埠號 3 IPEndPoint endPoint;//網路端點 4 Socket socServer;//偵聽連接套接字 5 Socket socClient;//通訊套接字 6 byte[] dataReceived = new byte[50000]; 7 8 public delegate void delegateDisplayMsg(string type,string msg); 9 public delegateDisplayMsg OnDisplay; 10 11 public SocketServer() 12 { 13 socServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 14 }View Code
2.偵聽連接函數:
public void StartListen(string ip,string port) { this.ip = ip; this.port = port; endPoint = new IPEndPoint(IPAddress.Parse(this.ip), int.Parse(port)); socServer.Bind(endPoint); socServer.Listen(0); socServer.BeginAccept(new AsyncCallback(OnClientConnect), null); ShowMsg("Wait Connect"); }View Code
3.接受數據函數:
public void OnClientConnect(IAsyncResult asyn) { socClient = socServer.EndAccept(asyn); WaitForData(); ShowMsg("Client Connected " + socClient.RemoteEndPoint.ToString()); } public void WaitForData() { if (socClient != null) socClient.BeginReceive(dataReceived, 0, dataReceived.Length, SocketFlags.None, new AsyncCallback(OnDataReceived), null); } public void OnDataReceived(IAsyncResult asyn) { int dataLength = socClient.EndReceive(asyn); byte[] chars = new byte[dataLength]; Buffer.BlockCopy(dataReceived, 0, chars, 0, dataLength); string msg = Encoding.ASCII.GetString(chars); ShowMsg("<=" + msg); WaitForData(); }View Code
4.發送數據函數:
public void SendMsg(string msg) { byte[] data = Encoding.Default.GetBytes(msg); socClient.Send(data); ShowMsg("=>" + msg); }View Code
然後建立客戶端類:
1.聲明變數
string ip;//IP地址 string port;//埠號 IPEndPoint endPoint;//網路端點 Socket socClient;//通訊套接字 byte[] dataReceived = new byte[50000];//數據Buffer public delegate void delegateDisplayMsg(string type,string msg); public delegateDisplayMsg OnDisplay; public SocketClient() { socClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); }View Code
2.連接伺服器函數:
public void Connect(string ip, string port) { this.ip = ip; this.port = port; endPoint = new IPEndPoint(IPAddress.Parse(this.ip), int.Parse(port)); socClient.BeginConnect(endPoint, new AsyncCallback(OnToConnected), null); }View Code
3.接受數據函數:
public void OnToConnected(IAsyncResult asyn) { socClient.EndConnect(asyn); WaitForData(); ShowMsg("Connect Success"); } public void WaitForData() { if (socClient != null) socClient.BeginReceive(dataReceived, 0, dataReceived.Length, SocketFlags.None, new AsyncCallback(OnDataReceived), null); } public void OnDataReceived(IAsyncResult asyn) { int dataLenth = socClient.EndReceive(asyn); byte[] chars = new byte[dataLenth]; Buffer.BlockCopy(dataReceived, 0, chars, 0, dataLenth); string msg = Encoding.ASCII.GetString(chars); ShowMsg("<=" + msg); WaitForData(); }View Code
4.發送數據函數:
public void SendMsg(string msg) { byte[] data = Encoding.Default.GetBytes(msg); socClient.Send(data); ShowMsg("=>" + msg); }View Code
伺服器類與客戶端類,已經建立完成,下麵對兩個類進行實例化,並Link窗體控制項的事件函數,如下:
1.實例化:
public void Init() { Server = new SocketServer(); Client = new SocketClient(); Server.OnDisplay += ShowMsg; Client.OnDisplay += ShowMsg; }
2.按鈕點擊事件:
private void btn_StartListen_Click(object sender, EventArgs e) { Server.StartListen(txt_serverIP.Text.ToString(), txt_serverPort.Text.ToString()); btn_StartListen.BackColor = Color.LimeGreen; } private void btn_Connect_Click(object sender, EventArgs e) { Client.Connect(txt_clientIP.Text.ToString(), txt_clientPort.Text.ToString()); } private void btn_serverSend_Click(object sender, EventArgs e) { Button b = (Button)sender; bool isServer = b.Name.Contains("server"); if (isServer) Server.SendMsg(txt_serverMsg.Text.ToString()); else Client.SendMsg(txt_clientMsg.Text.ToString()); }View Code
現在啟動程式,測試發送接收功能是否正常
至此,一個簡單的Socket通訊模型已經完成,實際應用中還需考慮通訊異常,通訊協議,多個客戶端通訊等事項,第一次寫博,歡迎大家多多指正;