using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButtonCll : MonoBehaviour { private int countint = 0; publ... ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButtonCll : MonoBehaviour { private int countint = 0; public GameObject Seting; private bool count = true; // Use this for initialization void Start () { } // Update is called once per frame void Update () { // *******************************************第一種方法****************************************** //每次點擊來判斷它的奇偶性 if (Input .GetKeyUp (KeyCode.KeypadEnter)) { countint++; if (countint %2==0) { Seting.SetActive(false); } else { Seting.SetActive(true); } } // *******************************************第二種方法****************************************** if (Input .GetKeyDown (KeyCode .KeypadEnter )) { count = !count; if (count) { Seting.SetActive(false); } else { Seting.SetActive(true); } } } }