/****************************************** *效果圖(我不是給這游戲打廣告,只是隨手拿了一張圖而已) *說明:1.圖片是24位或32位bmp圖 2.屏幕是32位屏幕 3.不同的設備,可能設備文件不同 4.需要在root用戶下執行 ************* ...
1 /*************************
2
3 *bmp.h文件
4
5 *************************/
6
7 #ifndef __BMP_H__
8 #define __BMP_H__
9
10 #include <unistd.h>
11 #include <stdio.h>
12 #include <stdlib.h>
13 #include <fcntl.h>
14 #include <string.h>
15 #include <linux/fb.h>
16 #include <sys/mman.h>
17 #include <sys/ioctl.h>
18 #include <arpa/inet.h>
19
20 //文件頭結構體
21 typedef struct
22 {
23 unsigned char bfType[2]; //文件類型
24 unsigned long bfSize; //點陣圖大小
25 unsigned short bfReserved1; //位0
26 unsigned short bfReserved2; //位0
27 unsigned long bfOffBits; //到數據偏移量
28 } __attribute__((packed)) BitMapFileHeader; //使編譯器不優化,其大小為14位元組
29
30 //信息頭結構體
31 typedef struct
32 {
33 unsigned long biSize; // BitMapFileHeader 位元組數
34 long biWidth; //點陣圖寬度
35 long biHeight; //點陣圖高度,正位正向,反之為倒圖
36 unsigned short biPlanes; //為目標設備說明位面數,其值將總是被設為1
37 unsigned short biBitCount; //說明比特數/象素,為1、4、8、16、24、或32。
38 unsigned long biCompression; //圖象數據壓縮的類型沒有壓縮的類型:BI_RGB
39 unsigned long biSizeImage; //說明圖象的大小,以位元組為單位
40 long biXPelsPerMeter; //說明水平解析度
41 long biYPelsPerMeter; //說明垂直解析度
42 unsigned long biClrUsed; //說明點陣圖實際使用的彩色表中的顏色索引數
43 unsigned long biClrImportant; //對圖象顯示有重要影響的索引數,0都重要。
44 } __attribute__((packed)) BitMapInfoHeader;
45
46 //像素點結構體
47 typedef struct
48 {
49 unsigned char Blue; //該顏色的藍色分量
50 unsigned char Green; //該顏色的綠色分量
51 unsigned char Red; //該顏色的紅色分量
52 unsigned char Reserved; //保留值(亮度)
53 } __attribute__((packed)) RgbQuad;
54
55
56
57 int show_photo(const char *fbp, struct fb_var_screeninfo *scrinfo, const char *bmpname);
58
59
60 #endif //__BMP_H__
1 /*************************
2
3 *bmp.c文件
4
5 *************************/
6
7 #include "bmp.h"
8
9
10
11 /*************************
12
13 *fbp,映射記憶體起始地址
14
15 *scrinfo,屏幕信息結構體
16
17 *bmpname,.bmp點陣圖文件名
18
19 *************************/
20 int show_photo(const char *fbp, struct fb_var_screeninfo *scrinfo, const char *bmpname)
21 {
22 if(NULL == fbp || NULL == scrinfo || NULL == bmpname)
23 return -1;
24
25 int line_x = 0, line_y = 0;
26 unsigned long tmp = 0;
27 int xres = scrinfo->xres_virtual; //屏幕寬(虛擬)
28 int bits_per_pixel = scrinfo->bits_per_pixel; //屏幕位數
29 BitMapFileHeader FileHead;
30 BitMapInfoHeader InfoHead;
31 RgbQuad rgb;
32
33 unsigned long location = 0;
34
35 //打開.bmp文件
36 FILE *fb = fopen(bmpname, "rb");
37 if (fb == NULL)
38 {
39 printf("fopen bmp error\r\n");
40 return -1;
41 }
42
43 //讀文件信息
44 if (1 != fread( &FileHead, sizeof(BitMapFileHeader),1, fb))
45 {
46 printf("read BitMapFileHeader error!\n");
47 fclose(fb);
48 return -1;
49 }
50 if (memcmp(FileHead.bfType, "BM", 2) != 0)
51 {
52 printf("it's not a BMP file\n");
53 fclose(fb);
54 return -1;
55 }
56
57 //讀點陣圖信息
58 if (1 != fread( (char *)&InfoHead, sizeof(BitMapInfoHeader),1, fb))
59 {
60 printf("read BitMapInfoHeader error!\n");
61 fclose(fb);
62 return -1;
63 }
64
65 //跳轉至數據區
66 fseek(fb, FileHead.bfOffBits, SEEK_SET);
67
68 int len = InfoHead.biBitCount / 8; //原圖一個像素占幾位元組
69 int bits_len = bits_per_pixel / 8; //屏幕一個像素占幾位元組 //迴圈顯示
70
71 while(!feof(fb))
72 {
73 tmp = 0;
74 rgb.Reserved = 0xFF;
75
76 if (len != fread((char *)&rgb, 1, len, fb))
77 break;
78
79 //計算該像素在映射記憶體起始地址的偏移量
80 location = line_x * bits_len + (InfoHead.biHeight - line_y - 1) * xres * bits_len;
81
82 tmp |= rgb.Reserved << 24 | rgb.Red << 16 | rgb.Green << 8 | rgb.Blue;
83
84 *((unsigned long *)(fbp + location)) = tmp;
85
86 line_x++;
87 if (line_x == InfoHead.biWidth )
88 {
89 line_x = 0;
90 line_y++;
91 if(line_y == InfoHead.biHeight)
92 break;
93 }
94 }
95
96 fclose(fb);
97
98 return 0;
99 }
1 /*************************
2
3 *main.c文件
4
5 *************************/
6
7 #include "bmp.h"
8
9 int main()
10 {
11 int devfb, filefb;
12 struct fb_var_screeninfo scrinfo;
13 unsigned long screensize;
14 char *fbp ;
15 char bmpname[20] = {0};
16
17 //打開設備文件
18 devfb = open("/dev/fb0", O_RDWR);
19 if(!devfb)
20 {
21 printf("devfb open error!\r\n");
22 return -1;
23 }
24 //printf("devfb open OK! %d\r\n", devfb);
25
26
27
28 //獲取屏幕信息
29
30 //若屏幕顯示區域大小不合適,可用ioctl(devfb, FBIOPUT_VSCREENINFO, &scrinfo)設置
31 if(ioctl(devfb, FBIOGET_VSCREENINFO, &scrinfo))
32 {
33 printf("get screen infomation error!\r\n");
34 return -1;
35 }
36
37 //printf(".xres=%d, .yres=%d, .bit=%d\r\n",scrinfo.xres, scrinfo.yres, scrinfo.bits_per_pixel);
38
39 //printf(".xres_virtual=%d, .yres_virtual=%d\r\n",scrinfo.xres_virtual, scrinfo.yres_virtual);
40
41 if(32 != scrinfo.bits_per_pixel)
42 {
43 printf("screen infomation.bits error!\r\n");
44 return -1;
45 }
46
47
48
49 //計算需要的映射記憶體大小
50 screensize = scrinfo.xres_virtual * scrinfo.yres_virtual * scrinfo.bits_per_pixel / 8;
51 //printf("screensize=%lu!\r\n", screensize);
52
53 //記憶體映射
54 fbp = (char *)mmap(NULL, screensize, PROT_READ | PROT_WRITE, MAP_SHARED, devfb, 0);
55 if(-1 == (int)fbp)
56 {
57 printf("mmap error!\r\n");
58 return -1;
59 }
60
61 scanf("%s", bmpname);
62
63 //顯示圖片
64 show_photo(fbp, &scrinfo, bmpname);
65
66
67
68 //取消映射,關閉文件
69 munmap(fbp, screensize);
70 close(devfb);
71
72 return 0;
73 }
/******************************************
*效果圖(我不是給這游戲打廣告,只是隨手拿了一張圖而已)
*說明:1.圖片是24位或32位bmp圖
2.屏幕是32位屏幕
3.不同的設備,可能設備文件不同
4.需要在root用戶下執行
*******************************************/