Assembly - Registers

来源:http://www.cnblogs.com/rain-blog/archive/2016/06/20/assembly_registers.html
-Advertisement-
Play Games

Processor operations mostly involve processing data. This data can be stored in memory and accessed from thereon. However, reading data from and stori ...


Processor operations mostly involve processing data. This data can be stored in memory and accessed from thereon. However, reading data from and storing data into memory slows down the processor, as it involves complicated processes of sending the data request across the control bus and into the memory storage unit and getting the data through the same channel.

To speed up the processor operations, the processor includes some internal memory storage locations, called registers.

The registers store data elements for processing without having to access the memory. A limited number of registers are built into the processor chip.

Processor Registers

There are ten 32-bit and six 16-bit processor registers in IA-32 architecture. The registers are grouped into three categories −

  • General registers,
  • Control registers, and
  • Segment registers.

The general registers are further divided into the following groups −

  • Data registers,
  • Pointer registers, and
  • Index registers.

Data Registers

Four 32-bit data registers are used for arithmetic, logical, and other operations. These 32-bit registers can be used in three ways −

  • As complete 32-bit data registers: EAX, EBX, ECX, EDX.

  • Lower halves of the 32-bit registers can be used as four 16-bit data registers: AX, BX, CX and DX.

  • Lower and higher halves of the above-mentioned four 16-bit registers can be used as eight 8-bit data registers: AH, AL, BH, BL, CH, CL, DH, and DL.

Data Registers

Some of these data registers have specific use in arithmetical operations.

AX is the primary accumulator; it is used in input/output and most arithmetic instructions. For example, in multiplication operation, one operand is stored in EAX or AX or AL register according to the size of the operand.

BX is known as the base register, as it could be used in indexed addressing.

CX is known as the count register, as the ECX, CX registers store the loop count in iterative operations.

DX is known as the data register. It is also used in input/output operations. It is also used with AX register along with DX for multiply and divide operations involving large values.

Pointer Registers

The pointer registers are 32-bit EIP, ESP, and EBP registers and corresponding 16-bit right portions IP, SP, and BP. There are three categories of pointer registers −

  • Instruction Pointer (IP) − The 16-bit IP register stores the offset address of the next instruction to be executed. IP in association with the CS register (as CS:IP) gives the complete address of the current instruction in the code segment.

  • Stack Pointer (SP) − The 16-bit SP register provides the offset value within the program stack. SP in association with the SS register (SS:SP) refers to be current position of data or address within the program stack.

  • Base Pointer (BP) − The 16-bit BP register mainly helps in referencing the parameter variables passed to a subroutine. The address in SS register is combined with the offset in BP to get the location of the parameter. BP can also be combined with DI and SI as base register for special addressing.

Pointer Registers

Index Registers

The 32-bit index registers, ESI and EDI, and their 16-bit rightmost portions. SI and DI, are used for indexed addressing and sometimes used in addition and subtraction. There are two sets of index pointers −

  • Source Index (SI) − It is used as source index for string operations.

  • Destination Index (DI) − It is used as destination index for string operations.

Index Registers

Control Registers

The 32-bit instruction pointer register and the 32-bit flags register combined are considered as the control registers.

Many instructions involve comparisons and mathematical calculations and change the status of the flags and some other conditional instructions test the value of these status flags to take the control flow to other location.

The common flag bits are:

  • Overflow Flag (OF) − It indicates the overflow of a high-order bit (leftmost bit) of data after a signed arithmetic operation.

  • Direction Flag (DF) − It determines left or right direction for moving or comparing string data. When the DF value is 0, the string operation takes left-to-right direction and when the value is set to 1, the string operation takes right-to-left direction.

  • Interrupt Flag (IF) − It determines whether the external interrupts like keyboard entry, etc., are to be ignored or processed. It disables the external interrupt when the value is 0 and enables interrupts when set to 1.

  • Trap Flag (TF) − It allows setting the operation of the processor in single-step mode. The DEBUG program we used sets the trap flag, so we could step through the execution one instruction at a time.

  • Sign Flag (SF) − It shows the sign of the result of an arithmetic operation. This flag is set according to the sign of a data item following the arithmetic operation. The sign is indicated by the high-order of leftmost bit. A positive result clears the value of SF to 0 and negative result sets it to 1.

  • Zero Flag (ZF) − It indicates the result of an arithmetic or comparison operation. A nonzero result clears the zero flag to 0, and a zero result sets it to 1.

  • Auxiliary Carry Flag (AF) − It contains the carry from bit 3 to bit 4 following an arithmetic operation; used for specialized arithmetic. The AF is set when a 1-byte arithmetic operation causes a carry from bit 3 into bit 4.

  • Parity Flag (PF) − It indicates the total number of 1-bits in the result obtained from an arithmetic operation. An even number of 1-bits clears the parity flag to 0 and an odd number of 1-bits sets the parity flag to 1.

  • Carry Flag (CF) − It contains the carry of 0 or 1 from a high-order bit (leftmost) after an arithmetic operation. It also stores the contents of last bit of a shift or rotate operation.

The following table indicates the position of flag bits in the 16-bit Flags register:

Flag:         O D I T S Z   A   P   C
Bit no: 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0

Segment Registers

Segments are specific areas defined in a program for containing data, code and stack. There are three main segments −

  • Code Segment − It contains all the instructions to be executed. A 16-bit Code Segment register or CS register stores the starting address of the code segment.

  • Data Segment − It contains data, constants and work areas. A 16-bit Data Segment register or DS register stores the starting address of the data segment.

  • Stack Segment − It contains data and return addresses of procedures or subroutines. It is implemented as a 'stack' data structure. The Stack Segment register or SS register stores the starting address of the stack.

Apart from the DS, CS and SS registers, there are other extra segment registers - ES (extra segment), FS and GS, which provide additional segments for storing data.

In assembly programming, a program needs to access the memory locations. All memory locations within a segment are relative to the starting address of the segment. A segment begins in an address evenly divisible by 16 or hexadecimal 10. So, the rightmost hex digit in all such memory addresses is 0, which is not generally stored in the segment registers.

The segment registers stores the starting addresses of a segment. To get the exact location of data or instruction within a segment, an offset value (or displacement) is required. To reference any memory location in a segment, the processor combines the segment address in the segment register with the offset value of the location.

Example

Look at the following simple program to understand the use of registers in assembly programming. This program displays 9 stars on the screen along with a simple message −

section    .text
   global_start     ;must be declared for linker (gcc)
    
_start:             ;tell linker entry point
   mov    edx,len  ;message length
   mov    ecx,msg  ;message to write
   mov    ebx,1    ;file descriptor (stdout)
   mov    eax,4    ;system call number (sys_write)
   int    0x80     ;call kernel
    
   mov    edx,9    ;message length
   mov    ecx,s2   ;message to write
   mov    ebx,1    ;file descriptor (stdout)
   mov    eax,4    ;system call number (sys_write)
   int    0x80     ;call kernel
    
   mov    eax,1    ;system call number (sys_exit)
   int    0x80     ;call kernel
    
section    .data
msg db 'Displaying 9 stars',0xa ;a message
len equ $ - msg  ;length of message
s2 times 9 db '*'

When the above code is compiled and executed, it produces the following result −

Displaying 9 stars
*********

From : http://www.tutorialspoint.com/assembly_programming/assembly_registers.htm

您的分享是我們最大的動力!

-Advertisement-
Play Games
更多相關文章
  • 游標控制 文件操作 :w 寫文件 :w! 寫文件,忽略警告信息:wq 寫文件之後退出編輯:q 退出編輯器:q! 強制退出編輯器ZZ 退出編輯器,如果文件有改動,則保存再退出:x 退出編輯器,如果文件有改動,則保存再退出:e! 重新從磁碟載入文件:n 編輯地下一行:n! 編輯地下一行(忽略警告) 內容 ...
  • 目前我知道的方法有四種 1.awk 'END {print}' 2.sed -n '$p' 3.sed '$!N;$!D' 4.awk '{b=a"\n"$0;a=$0}END{print b}' ...
  • MSP430 ...
  • atexit函數 atexit函數的原型如下 void atexit(void (*func)(void)) 它是一個參數為返回值和參數均為空的函數指針的函數,含義是當前進程結束之前執行參數函數指針所指向的函數,使用的時候要在main中註冊,一次可以註冊很多函數,函數的執行順序與註冊的先後有關,關係 ...
  • 虛擬化對於計算的抽象,大家可能相對熟悉,也許都有在單機使用諸如Virtual PC或者Virtual Box的經驗。使用的這些虛擬化軟體的第一印象就是我們的CPU可以同時運行多套不同的操作系統,並且其上應用程式並行不悖。計算的抽象使得同一套硬體設備上的操作系統之間得以相互隔離,猶如一個身體擁有兩個甚... ...
  • 在Linux系統管理中,有時候需要設置賬號密碼複雜度(長度)、密碼過期策略等,這個主要是由/etc/login.defs參數文件中的一些參數控制的的。它主要用於用戶賬號限制,裡面的參數主要有下麵一些: /etc/login.defs: # Password aging controls:## PAS... ...
  • 1:記憶體對齊定義: 現在使用的電腦中記憶體空間都是按照位元組劃分的,從理論上講似乎對任何類型的變數的訪問可以從任何地址開始,但是實際上電腦系統對於基本數據類型在記憶體 中的存放位置都有限制,要求這些數據存儲首地址是某個數K的倍數,這樣各種基本數據類型在記憶體沖就是按照一定的規則排列的,而不是一個緊挨著一 ...
  • 誤操作恢復記錄(如何掛在其他硬碟的lvm捲)生產環境 centos7 誤操作過程執行mv * /mysql_back命令,因為要講mysql自動備份的資料庫文件挪到對應文件夾下。但是執行該命令時所在路徑為/ 根目錄,導致將系統所有文件都挪到/mysqlbak 文件夾下,系統基本崩潰,除了bash的內... ...
一周排行
    -Advertisement-
    Play Games
  • 移動開發(一):使用.NET MAUI開發第一個安卓APP 對於工作多年的C#程式員來說,近來想嘗試開發一款安卓APP,考慮了很久最終選擇使用.NET MAUI這個微軟官方的框架來嘗試體驗開發安卓APP,畢竟是使用Visual Studio開發工具,使用起來也比較的順手,結合微軟官方的教程進行了安卓 ...
  • 前言 QuestPDF 是一個開源 .NET 庫,用於生成 PDF 文檔。使用了C# Fluent API方式可簡化開發、減少錯誤並提高工作效率。利用它可以輕鬆生成 PDF 報告、發票、導出文件等。 項目介紹 QuestPDF 是一個革命性的開源 .NET 庫,它徹底改變了我們生成 PDF 文檔的方 ...
  • 項目地址 項目後端地址: https://github.com/ZyPLJ/ZYTteeHole 項目前端頁面地址: ZyPLJ/TreeHoleVue (github.com) https://github.com/ZyPLJ/TreeHoleVue 目前項目測試訪問地址: http://tree ...
  • 話不多說,直接開乾 一.下載 1.官方鏈接下載: https://www.microsoft.com/zh-cn/sql-server/sql-server-downloads 2.在下載目錄中找到下麵這個小的安裝包 SQL2022-SSEI-Dev.exe,運行開始下載SQL server; 二. ...
  • 前言 隨著物聯網(IoT)技術的迅猛發展,MQTT(消息隊列遙測傳輸)協議憑藉其輕量級和高效性,已成為眾多物聯網應用的首選通信標準。 MQTTnet 作為一個高性能的 .NET 開源庫,為 .NET 平臺上的 MQTT 客戶端與伺服器開發提供了強大的支持。 本文將全面介紹 MQTTnet 的核心功能 ...
  • Serilog支持多種接收器用於日誌存儲,增強器用於添加屬性,LogContext管理動態屬性,支持多種輸出格式包括純文本、JSON及ExpressionTemplate。還提供了自定義格式化選項,適用於不同需求。 ...
  • 目錄簡介獲取 HTML 文檔解析 HTML 文檔測試參考文章 簡介 動態內容網站使用 JavaScript 腳本動態檢索和渲染數據,爬取信息時需要模擬瀏覽器行為,否則獲取到的源碼基本是空的。 本文使用的爬取步驟如下: 使用 Selenium 獲取渲染後的 HTML 文檔 使用 HtmlAgility ...
  • 1.前言 什麼是熱更新 游戲或者軟體更新時,無需重新下載客戶端進行安裝,而是在應用程式啟動的情況下,在內部進行資源或者代碼更新 Unity目前常用熱更新解決方案 HybridCLR,Xlua,ILRuntime等 Unity目前常用資源管理解決方案 AssetBundles,Addressable, ...
  • 本文章主要是在C# ASP.NET Core Web API框架實現向手機發送驗證碼簡訊功能。這裡我選擇是一個互億無線簡訊驗證碼平臺,其實像阿裡雲,騰訊雲上面也可以。 首先我們先去 互億無線 https://www.ihuyi.com/api/sms.html 去註冊一個賬號 註冊完成賬號後,它會送 ...
  • 通過以下方式可以高效,並保證數據同步的可靠性 1.API設計 使用RESTful設計,確保API端點明確,並使用適當的HTTP方法(如POST用於創建,PUT用於更新)。 設計清晰的請求和響應模型,以確保客戶端能夠理解預期格式。 2.數據驗證 在伺服器端進行嚴格的數據驗證,確保接收到的數據符合預期格 ...