一、自己封裝URLConnection 連接請求類 public void downloadFile1() { try{ //下載路徑,如果路徑無效了,可換成你的下載路徑 String url = "http://c.qijingonline.com/test.mkv"; String path = ...
一、自己封裝URLConnection 連接請求類
public void downloadFile1() { try{ //下載路徑,如果路徑無效了,可換成你的下載路徑 String url = "http://c.qijingonline.com/test.mkv"; String path = Environment.getExternalStorageDirectory().getAbsolutePath(); final long startTime = System.currentTimeMillis(); Log.i("DOWNLOAD","startTime="+startTime); //下載函數 String filename=url.substring(url.lastIndexOf("/") + 1); //獲取文件名 URL myURL = new URL(url); URLConnection conn = myURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); int fileSize = conn.getContentLength();//根據響應獲取文件大小 if (fileSize <= 0) throw new RuntimeException("無法獲知文件大小 "); if (is == null) throw new RuntimeException("stream is null"); File file1 = new File(path); if(!file1.exists()){ file1.mkdirs(); } //把數據存入路徑+文件名 FileOutputStream fos = new FileOutputStream(path+"/"+filename); byte buf[] = new byte[1024]; int downLoadFileSize = 0; do{ //迴圈讀取 int numread = is.read(buf); if (numread == -1) { break; } fos.write(buf, 0, numread); downLoadFileSize += numread; //更新進度條 } while (true); Log.i("DOWNLOAD","download success"); Log.i("DOWNLOAD","totalTime="+ (System.currentTimeMillis() - startTime)); is.close(); } catch (Exception ex) { Log.e("DOWNLOAD", "error: " + ex.getMessage(), ex); } }這種方式在Android 剛興起的時候,很少下載封裝框架,就自己封裝了。雖然一般的文件都能下載,但這種方式缺點很多,不穩定或者各種各樣的問題會出現。
二、Android自定的下載管理(會在notification 顯示下載的進度,同時可以暫停、重新連接等)
private void downloadFile2(){ //下載路徑,如果路徑無效了,可換成你的下載路徑 String url = "http://c.qijingonline.com/test.mkv"; //創建下載任務,downloadUrl就是下載鏈接 DownloadManager.Request request = new DownloadManager.Request(Uri.parse(url)); //指定下載路徑和下載文件名 request.setDestinationInExternalPublicDir("", url.substring(url.lastIndexOf("/") + 1)); //獲取下載管理器 DownloadManager downloadManager= (DownloadManager) getSystemService(Context.DOWNLOAD_SERVICE); //將下載任務加入下載隊列,否則不會進行下載 downloadManager.enqueue(request); }
這種方式其實就是交給了Android系統的另一個app去下載管理。這樣的好處不會消耗該APP的 CPU資源。缺點是:控制起來很不靈活。
三、使用第三方 okhttp 網路請求框架
private void downloadFile3(){ //下載路徑,如果路徑無效了,可換成你的下載路徑 final String url = "http://c.qijingonline.com/test.mkv"; final long startTime = System.currentTimeMillis(); Log.i("DOWNLOAD","startTime="+startTime); Request request = new Request.Builder().url(url).build(); new OkHttpClient().newCall(request).enqueue(new Callback() { @Override public void onFailure(Call call, IOException e) { // 下載失敗 e.printStackTrace(); Log.i("DOWNLOAD","download failed"); } @Override public void onResponse(Call call, Response response) throws IOException { Sink sink = null; BufferedSink bufferedSink = null; try { String mSDCardPath= Environment.getExternalStorageDirectory().getAbsolutePath(); File dest = new File(mSDCardPath, url.substring(url.lastIndexOf("/") + 1)); sink = Okio.sink(dest); bufferedSink = Okio.buffer(sink); bufferedSink.writeAll(response.body().source()); bufferedSink.close(); Log.i("DOWNLOAD","download success"); Log.i("DOWNLOAD","totalTime="+ (System.currentTimeMillis() - startTime)); } catch (Exception e) { e.printStackTrace(); Log.i("DOWNLOAD","download failed"); } finally { if(bufferedSink != null){ bufferedSink.close(); } } } }); }okhttp是一個很有名氣的開源框架,目前已經很多大公司都直接使用它作為網路請求庫(七牛雲SDK, 阿裡雲SDK)。 且裡面集成了很多優勢,包括 okio (一個I/O框架,優化記憶體與CPU)。 在接收數據的時候使用了 okio框架 來做一些I/O處理,okio框架是彌補Java.io 上的不足,節省CPU與記憶體資源,但這個例子,我沒還沒看到其效果,也可以自己來接收字元流,然後獲取下載的進度
public void downloadFile(){ final String url = "http://c.qijingonline.com/test.mkv"; final long startTime = System.currentTimeMillis(); Log.i("DOWNLOAD","startTime="+startTime); OkHttpClient okHttpClient = new OkHttpClient(); Request request = new Request.Builder().url(url).build(); okHttpClient.newCall(request).enqueue(new Callback() { @Override public void onFailure(Call call, IOException e) { // 下載失敗 e.printStackTrace(); Log.i("DOWNLOAD","download failed"); } @Override public void onResponse(Call call, Response response) throws IOException { InputStream is = null; byte[] buf = new byte[2048]; int len = 0; FileOutputStream fos = null; // 儲存下載文件的目錄 String savePath = Environment.getExternalStorageDirectory().getAbsolutePath(); try { is = response.body().byteStream(); long total = response.body().contentLength(); File file = new File(savePath, url.substring(url.lastIndexOf("/") + 1)); fos = new FileOutputStream(file); long sum = 0; while ((len = is.read(buf)) != -1) { fos.write(buf, 0, len); sum += len; int progress = (int) (sum * 1.0f / total * 100); // 下載中 // listener.onDownloading(progress); } fos.flush(); // 下載完成 // listener.onDownloadSuccess(); Log.i("DOWNLOAD","download success"); Log.i("DOWNLOAD","totalTime="+ (System.currentTimeMillis() - startTime)); } catch (Exception e) { e.printStackTrace(); // listener.onDownloadFailed(); Log.i("DOWNLOAD","download failed"); } finally { try { if (is != null) is.close(); } catch (IOException e) { } try { if (fos != null) fos.close(); } catch (IOException e) { } } } }); }
綜合來看,第三種方案是最佳的,是目前最流行的下載方案。