思路: 1.創建一個單例 2.把接收的數據存在本地的 plist,不適用於大量數據,每次讀取第一個數據,讀取完成刪除整個 plist,再把剩下的重新存進 plist 3.根據動畫代理,監聽動畫執行結束,將動畫實例置為 nil 4.判斷動畫實例是否為空,使得切換界面,跑馬燈繼續,而不是重新開始 5.切 ...
思路:
1.創建一個單例
+ (instancetype)shareManager {
static CCPaomaView *pModel = nil;
static dispatch_once_t once;
dispatch_once(&once, ^{
pModel = [[CCPaomaView alloc]initWithFrame:CGRectMake(0, 0, KScreenWidth, 0.0468 *KScreenHeight)];
});
return pModel;
}
2.把接收的數據存在本地的 plist,不適用於大量數據,每次讀取第一個數據,讀取完成刪除整個 plist,再把剩下的重新存進 plist
3.根據動畫代理,監聽動畫執行結束,將動畫實例置為 nil
- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
NSLog(@"%@",[self.paomaLabel.layer animationForKey:@"paoMaDeng"]);
if ([self.paomaLabel.layer animationForKey:@"paoMaDeng"] == anim) {
//移除第一組數據
[_array removeObjectAtIndex:0];
//移除整個 plist
[CCPaomaModel removePaomaPlist];
//重新寫入
[_array writeToFile:[CCPaomaModel filename] atomically:YES];
//動畫停止之後,將實例置為 nil
_pmAniamtion = nil;
//數組為空之後移除跑馬燈
if (_array.count > 0) {
[self showPaomaView:self.superview];
}else{
self.hidden = YES;
[self removeFromSuperview];
}
NSLog(@"%@",self.array);
}
}
4.判斷動畫實例是否為空,使得切換界面,跑馬燈繼續,而不是重新開始
- (void)paomaAniamtion:(CGFloat)count{
//判斷動畫實例存不存在,存在繼續,不存在即創建
if (_pmAniamtion == nil) {
_pmAniamtion = [CABasicAnimation animation];
_pmAniamtion.keyPath = @"transform.translation.x";
CGFloat W = CGRectGetWidth(_paomaLabel.bounds);
_pmAniamtion.fromValue = @(W);
_pmAniamtion.toValue = @(-W);
_pmAniamtion.duration = _aniTime;
_pmAniamtion.repeatCount = count;
_pmAniamtion.removedOnCompletion = NO; //動畫結束不移除
_pmAniamtion.fillMode = kCAFillModeForwards; //動畫結束會保持結束的狀態
_pmAniamtion.delegate = self; //設置代理
[_paomaLabel.layer addAnimation:_pmAniamtion forKey:@"paoMaDeng"];
}else{
_pmAniamtion.repeatCount = count;
}
}
5.切換界面,暫停、恢復動畫
#pragma mark -- 界面出現、消失,創建、恢復、暫停動畫
- (void)viewWillAppear:(BOOL)animated {
[_paomaView showPaomaView:self.view];
[_paomaView resumeAnimation];
}
- (void)viewWillDisappear:(BOOL)animated {
[_paomaView pauseAniamtion];
}
話不多說,github 見代碼