項目地址https://github.com/979451341/FFmpegOpenslES 這次說的是FFmpeg解碼mp3,數據給OpenSL ES播放,並且能夠暫停。 1.創建引擎 2.創建混音器 3.FFmpeg解碼mp3準備工作 4.緩存隊列設置 最後還要給這個緩存回調函數賦予參數,這個 ...
項目地址
https://github.com/979451341/FFmpegOpenslES
這次說的是FFmpeg解碼mp3,數據給OpenSL ES播放,並且能夠暫停。
1.創建引擎
slCreateEngine(&engineObject,0,NULL,0,NULL,NULL);//創建引擎 (*engineObject)->Realize(engineObject,SL_BOOLEAN_FALSE);//實現engineObject介面對象 (*engineObject)->GetInterface(engineObject,SL_IID_ENGINE,&engineEngine);//通過引擎調用介面初始化SLEngineItf
2.創建混音器
(*engineEngine)->CreateOutputMix(engineEngine,&outputMixObject,0,0,0);//用引擎對象創建混音器介面對象 (*outputMixObject)->Realize(outputMixObject,SL_BOOLEAN_FALSE);//實現混音器介面對象 SLresult sLresult = (*outputMixObject)->GetInterface(outputMixObject,SL_IID_ENVIRONMENTALREVERB,&outputMixEnvironmentalReverb);//利用混音器實例對象介面初始化具體的混音器對象 //設置 if (SL_RESULT_SUCCESS == sLresult) { (*outputMixEnvironmentalReverb)-> SetEnvironmentalReverbProperties(outputMixEnvironmentalReverb, &settings); }
3.FFmpeg解碼mp3準備工作
av_register_all(); char *input = "/storage/emulated/0/pauseRecordDemo/video/a.mp3"; pFormatCtx = avformat_alloc_context(); LOGE("Lujng %s",input); LOGE("xxx %p",pFormatCtx); int error; char buf[] = ""; //打開視頻地址並獲取裡面的內容(解封裝) if (error = avformat_open_input(&pFormatCtx, input, NULL, NULL) < 0) { av_strerror(error, buf, 1024); // LOGE("%s" ,inputPath) LOGE("Couldn't open file %s: %d(%s)", input, error, buf); // LOGE("%d",error) LOGE("打開視頻失敗") } //3.獲取視頻信息 if(avformat_find_stream_info(pFormatCtx,NULL) < 0){ LOGE("%s","獲取視頻信息失敗"); return -1; } int i=0; for (int i = 0; i < pFormatCtx->nb_streams; ++i) { if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO) { LOGE(" 找到音頻id %d", pFormatCtx->streams[i]->codec->codec_type); audio_stream_idx=i; break; } } // mp3的解碼器 // 獲取音頻編解碼器 pCodecCtx=pFormatCtx->streams[audio_stream_idx]->codec; LOGE("獲取視頻編碼器上下文 %p ",pCodecCtx); pCodex = avcodec_find_decoder(pCodecCtx->codec_id); LOGE("獲取視頻編碼 %p",pCodex); if (avcodec_open2(pCodecCtx, pCodex, NULL)<0) { } packet = (AVPacket *)av_malloc(sizeof(AVPacket)); // av_init_packet(packet); // 音頻數據 frame = av_frame_alloc(); // mp3 裡面所包含的編碼格式 轉換成 pcm SwcContext swrContext = swr_alloc(); int length=0; int got_frame; // 44100*2 out_buffer = (uint8_t *) av_malloc(44100 * 2); uint64_t out_ch_layout=AV_CH_LAYOUT_STEREO; // 輸出採樣位數 16位 enum AVSampleFormat out_formart=AV_SAMPLE_FMT_S16; //輸出的採樣率必須與輸入相同 int out_sample_rate = pCodecCtx->sample_rate; swr_alloc_set_opts(swrContext, out_ch_layout, out_formart, out_sample_rate, pCodecCtx->channel_layout, pCodecCtx->sample_fmt, pCodecCtx->sample_rate, 0, NULL); swr_init(swrContext); // 獲取通道數 2 out_channer_nb = av_get_channel_layout_nb_channels(AV_CH_LAYOUT_STEREO); *rate = pCodecCtx->sample_rate; *channel = pCodecCtx->channels;
4.緩存隊列設置
int rate; int channels; createFFmpeg(&rate,&channels); LOGE("RATE %d",rate); LOGE("channels %d",channels); /* * typedef struct SLDataLocator_AndroidBufferQueue_ { SLuint32 locatorType;//緩衝區隊列類型 SLuint32 numBuffers;//buffer位數 } */ SLDataLocator_AndroidBufferQueue android_queue = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,2}; /** typedef struct SLDataFormat_PCM_ { SLuint32 formatType; pcm SLuint32 numChannels; 通道數 SLuint32 samplesPerSec; 採樣率 SLuint32 bitsPerSample; 採樣位數 SLuint32 containerSize; 包含位數 SLuint32 channelMask; 立體聲 SLuint32 endianness; end標誌位 } SLDataFormat_PCM; */ SLDataFormat_PCM pcm = {SL_DATAFORMAT_PCM,channels,rate*1000 ,SL_PCMSAMPLEFORMAT_FIXED_16 ,SL_PCMSAMPLEFORMAT_FIXED_16 ,SL_SPEAKER_FRONT_LEFT|SL_SPEAKER_FRONT_RIGHT,SL_BYTEORDER_LITTLEENDIAN}; /* * typedef struct SLDataSource_ { void *pLocator;//緩衝區隊列 void *pFormat;//數據樣式,配置信息 } SLDataSource; * */ SLDataSource dataSource = {&android_queue,&pcm}; SLDataLocator_OutputMix slDataLocator_outputMix={SL_DATALOCATOR_OUTPUTMIX,outputMixObject}; SLDataSink slDataSink = {&slDataLocator_outputMix,NULL}; const SLInterfaceID ids[3]={SL_IID_BUFFERQUEUE,SL_IID_EFFECTSEND,SL_IID_VOLUME}; const SLboolean req[3]={SL_BOOLEAN_FALSE,SL_BOOLEAN_FALSE,SL_BOOLEAN_FALSE}; /* * SLresult (*CreateAudioPlayer) ( SLEngineItf self, SLObjectItf * pPlayer, SLDataSource *pAudioSrc,//數據設置 SLDataSink *pAudioSnk,//關聯混音器 SLuint32 numInterfaces, const SLInterfaceID * pInterfaceIds, const SLboolean * pInterfaceRequired ); * */ LOGE("執行到此處") (*engineEngine)->CreateAudioPlayer(engineEngine,&audioplayer,&dataSource,&slDataSink,3,ids,req); (*audioplayer)->Realize(audioplayer,SL_BOOLEAN_FALSE); LOGE("執行到此處2") (*audioplayer)->GetInterface(audioplayer,SL_IID_PLAY,&slPlayItf);//初始化播放器 //註冊緩衝區,通過緩衝區裡面 的數據進行播放 (*audioplayer)->GetInterface(audioplayer,SL_IID_BUFFERQUEUE,&slBufferQueueItf); //設置回調介面 (*slBufferQueueItf)->RegisterCallback(slBufferQueueItf,getQueueCallBack,NULL);
最後還要給這個緩存回調函數賦予參數,這個回調函數主要負責提供FFmpeg解碼出的數據
//開始播放 getQueueCallBack(slBufferQueueItf,NULL);
我們再來看看這個函數說的啥,靠Enqueue函數把數據放入隊列里,這個數據則是從getPcm函數得到的
void getQueueCallBack(SLAndroidSimpleBufferQueueItf slBufferQueueItf, void* context){ buffersize=0; getPcm(&buffer,&buffersize); if(buffer!=NULL&&buffersize!=0){ //將得到的數據加入到隊列中 (*slBufferQueueItf)->Enqueue(slBufferQueueItf,buffer,buffersize); } }
這個FFmpeg解碼mp3得到Pcm數據,這個主要是每解碼出一個packet數據,就跳出迴圈,將數據給上層函數壓入隊列,當隊列的數據讀取完了,又會調用getQueueCallBack函數再來獲取FFmpeg解碼出的pcm數據
int getPcm(void **pcm,size_t *pcm_size){ int frameCount=0; int got_frame; while (av_read_frame(pFormatCtx, packet) >= 0) { if (packet->stream_index == audio_stream_idx) { // 解碼 mp3 編碼格式frame----pcm frame avcodec_decode_audio4(pCodecCtx, frame, &got_frame, packet); if (got_frame) { LOGE("解碼"); /** * int swr_convert(struct SwrContext *s, uint8_t **out, int out_count, const uint8_t **in , int in_count); */ swr_convert(swrContext, &out_buffer, 44100 * 2, (const uint8_t **) frame->data, frame->nb_samples); // 緩衝區的大小 int size = av_samples_get_buffer_size(NULL, out_channer_nb, frame->nb_samples, AV_SAMPLE_FMT_S16, 1); *pcm = out_buffer; *pcm_size = size; break; } } } return 0; }
5.播放音樂
(*slPlayItf)->SetPlayState(slPlayItf,SL_PLAYSTATE_PLAYING);
6.暫停音樂
(*slPlayItf)->SetPlayState(slPlayItf, SL_PLAYSTATE_PAUSED);
7.釋放資源
首先釋放關於OpenSL ES的實體
if(audioplayer!=NULL){ (*audioplayer)->Destroy(audioplayer); audioplayer=NULL; slBufferQueueItf=NULL; slPlayItf=NULL; } if(outputMixObject!=NULL){ (*outputMixObject)->Destroy(outputMixObject); outputMixObject=NULL; outputMixEnvironmentalReverb=NULL; } if(engineObject!=NULL){ (*engineObject)->Destroy(engineObject); engineObject=NULL; engineEngine=NULL; }
然後釋放FFmpeg占用的資源
av_free_packet(packet); av_free(out_buffer); av_frame_free(&frame); swr_free(&swrContext); avcodec_close(pCodecCtx); avformat_close_input(&pFormatCtx);