最近公司項目不是很忙,偶然間看到編程語言排行榜,看到swift 已經排到前10了,然OC排名也越來越後了,感覺要上車了,雖然現在項目都是用OC寫的,但是swift是一種趨勢。在網上看到“自學 iOS - 三十天三十個 Swift 項目” 這篇博客,我也想自己在閑暇之餘學習下swift,在看了2天的s ...
最近公司項目不是很忙,偶然間看到編程語言排行榜,看到swift 已經排到前10了,然OC排名也越來越後了,感覺要上車了,雖然現在項目都是用OC寫的,但是swift是一種趨勢。在網上看到“自學 iOS - 三十天三十個 Swift 項目” 這篇博客,我也想自己在閑暇之餘學習下swift,在看了2天的swift 的語法過後,才開始做這個,語法看的也不是很懂,有些部分。還是要自己動手
廢話不多說
先上效果
這是這個簡單的效果
1.首先 我去網上找了一下 swift自動佈局的框架 “SnapKit” 用起來和Massory 差不多 上手很快
然後 對swift的一些必要東西 進行了巨集定義 類似於OC 的PCH文件 swift 裡面就比較簡單 新建立個swift文件就可以了
代碼如下
import UIKit import SnapKit let SCREEN_WIDTH = UIScreen.main.bounds.size.width let SCREEN_HEIGHT = UIScreen.main.bounds.size.height var RGBColor: (CGFloat, CGFloat, CGFloat) -> UIColor = {red, green, blue in return UIColor(red: red / 255, green: green / 255, blue: blue / 255, alpha: 1); } var RGBAColor: (CGFloat, CGFloat, CGFloat, CGFloat) -> UIColor = {red, green, blue, alpha in return UIColor(red: red / 255, green: green / 255, blue: blue / 255, alpha: alpha); }
然後主控制器裡面的代碼(由於代碼比較簡單 我就沒寫註釋了 )
import UIKit class ViewController: UIViewController { lazy var topBox = UIView() lazy var bottomLeft = UIView() lazy var bottomRight = UIView() lazy var resertBtn = UIButton() lazy var startBtn = UIButton() lazy var pauseBtn = UIButton() lazy var numberLabel = UILabel() var timer: Timer! override func viewDidLoad() { super.viewDidLoad() self.view.addSubview(topBox) self.view.addSubview(bottomLeft) self.view.addSubview(bottomRight) topBox.backgroundColor = RGBColor(8, 1, 34) bottomLeft.backgroundColor = RGBColor(82, 91, 252) bottomRight.backgroundColor = RGBColor(102, 189, 9) topBox.snp.makeConstraints { (make) in make.width.equalTo(SCREEN_WIDTH) make.height.equalTo(SCREEN_HEIGHT * 0.4) make.left.equalTo(self.view).offset(0) make.top.equalTo(self.view).offset(0) } resertBtn.setTitle("Reset", for: UIControlState.normal) resertBtn.setTitleColor(RGBColor(255, 255, 255), for: UIControlState.normal) // resertBtn.backgroundColor = UIColor.red resertBtn.addTarget(self, action: #selector(resert) , for: UIControlEvents.touchUpInside) self.topBox.addSubview(resertBtn) numberLabel.text = "0.0" numberLabel.font = UIFont.boldSystemFont(ofSize: 100) numberLabel.textColor = UIColor.white numberLabel.textAlignment = .center topBox.addSubview(numberLabel) numberLabel.snp.makeConstraints { (make) in make.center.equalTo(topBox) make.width.equalTo(topBox) make.height.equalTo(100) } resertBtn.snp.makeConstraints { (make) in make.width.equalTo(120) make.top.equalTo(self.topBox).offset(20) make.height.equalTo(20) make.right.equalTo(self.topBox.snp.right).offset(-20) } bottomLeft.snp.makeConstraints { (make) in make.width.equalTo(SCREEN_WIDTH * 0.5) make.top.equalTo(topBox.snp.bottom).offset(0) make.left.equalTo(self.view) make.bottom.equalTo(self.view) } startBtn.setTitle("開始", for: .normal) startBtn.setTitleColor(UIColor.white, for: .normal) startBtn.addTarget(self, action: #selector(start), for: .touchUpInside) bottomLeft.addSubview(startBtn) startBtn.snp.makeConstraints { (make) in make.width.equalTo(bottomLeft) make.height.equalTo(bottomLeft) make.left.equalTo(bottomLeft).offset(0) make.top.equalTo(bottomLeft).offset(0) } bottomRight.snp.makeConstraints { (make) in make.left.equalTo(bottomLeft.snp.right).offset(0) make.width.equalTo(bottomLeft) make.height.equalTo(bottomLeft) make.top.equalTo(topBox.snp.bottom).offset(0) } pauseBtn.setTitle("停止", for: .normal) pauseBtn.setTitleColor(UIColor.white, for: .normal) pauseBtn.addTarget(self, action: #selector(pause), for: .touchUpInside) bottomRight.addSubview(pauseBtn) pauseBtn.snp.makeConstraints { (make) in make.width.equalTo(bottomRight) make.height.equalTo(bottomRight) make.left.equalTo(bottomRight).offset(0) make.top.equalTo(bottomRight).offset(0) } } // MARK:清零的點擊事件 func resert() { startBtn.isUserInteractionEnabled = true pauseBtn.isUserInteractionEnabled = true numberLabel.text = "0.0" timer.invalidate() } // MARK:開始事件 func start(){ startBtn.isUserInteractionEnabled = false pauseBtn.isUserInteractionEnabled = true // 創建並啟動定時器 timer = Timer.scheduledTimer(timeInterval: 0.1, target: self, selector: #selector(numberChange), userInfo: self, repeats: true) timer.fire() } func numberChange() { let number = NSString(string: numberLabel.text!).doubleValue let changeNumber = number + 0.1 numberLabel.text = "\(changeNumber)" } // MARK:暫停 func pause() { pauseBtn.isUserInteractionEnabled = false startBtn.isUserInteractionEnabled = true timer.invalidate() } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() } }