之前做Opengl程式,用的的C#的SharpGL這個庫,裡面有各種奇怪綁定的函數,比如原型為: void glInterleavedArrays(uint format, int stride, void * pointer); 的函數被他綁定成: private static extern vo
之前做Opengl程式,用的的C#的SharpGL這個庫,裡面有各種奇怪綁定的函數,比如原型為:
void glInterleavedArrays(uint format, int stride, void * pointer);
的函數被他綁定成:
private static extern void glInterleavedArrays(uint format, int stride, int[] pointer);
然後我就被逼著學習了各種float[] 轉 int[] 的方法,比較他們的效率(其實我還是感覺c++比較快,一個指針類型轉換,歐啦)
下麵是我寫的各種數組賦值轉換的方法和結果對比。
1.Marshal.Copy,存在數組到IntPtr,IntPtr到數組的2次拷貝【當T2不是Copy支持的類型會出錯,之所以引入dynamic dTo 是因為使用T2[] dTo 無法編譯通過】,處理2000000*100位元組1120.0018ms
public static T2[] Arr2Arr<T1, T2>(T1[] from) where T1: struct where T2 :struct { int byteNum = from.Length * from[0].Sizeof(); T2 testByte = new T2(); dynamic dFrom = from; dynamic dTo = new T2[byteNum / testByte.Sizeof()]; IntPtr ptr = Marshal.AllocHGlobal(byteNum); Marshal.Copy(dFrom, 0, ptr, from.Length); Marshal.Copy(ptr, dTo, 0, dTo.Length); return dTo; }
2.unsafe的方法,通過指針獲得IntPtr,減少了一次複製,速度變快【當T2不是Copy支持的類型會出錯,之所以引入pFrom是因為無法fixed泛型T1[]】,處理2000000*100位元組695.9993ms
public unsafe static T2[] Arr2Arr<T1, T2>(T1[] from, void * pFrom) where T1 : struct where T2 : struct { int byteNum = from.Length * from[0].Sizeof(); T2 testByte = new T2(); dynamic dTo = new T2[byteNum / testByte.Sizeof()]; IntPtr ptr = new IntPtr(pFrom); Marshal.Copy(ptr, dTo, 0, dTo.Length); return dTo; }
3.通過GCHandle獲得IntPtr,然後複製【當T2不是Copy支持的類型會出錯】,處理2000000*100位元組930.0481ms
public static T2[] Arr2Arr2<T1, T2>(T1[] from) where T1 : struct where T2 : struct { var gch = GCHandle.Alloc(from,GCHandleType.Pinned); IntPtr ptr = gch.AddrOfPinnedObject(); int byteNum = from.Length * from[0].Sizeof(); T2 testByte = new T2(); dynamic dTo = new T2[byteNum / testByte.Sizeof()]; Marshal.Copy(ptr, dTo, 0, dTo.Length); gch.Free(); return dTo; }
4.Array.Copy的方法,原生的數組複製方法【沒有了Copy,可以處理任意值類型】,處理2000000*100位元組620.042ms
public static T2[] Arr2Arr3<T1, T2>(T1[] from) where T1 : struct where T2 : struct { int byteNum = from.Length * from[0].Sizeof(); T2 testByte = new T2(); T2[] dTo = new T2[byteNum / testByte.Sizeof()]; Array.Copy(from, dTo, dTo.Length); return dTo; }
5.通過Buffer.BlockCopy拷貝數組,速度最快,感覺類似於c++的memcpy【沒有了Copy,可以處理任意值類型】,處理2000000*100位元組300.0329ms
public static T2[] Arr2Arr4<T1, T2>(T1[] from) where T1 : struct where T2 : struct { int byteNum = from.Length * from[0].Sizeof(); T2 testByte = new T2(); T2[] dTo = new T2[byteNum / testByte.Sizeof()]; Buffer.BlockCopy(from, 0, dTo, 0, byteNum); return dTo; }
測試部分代碼:
byte[] from = new byte[100]; from[0] = 1; from[1] = 1; var last = DateTime.Now; for (int i = 0; i < 2000000; i++) { 。。。 } Console.WriteLine((DateTime.Now- last).TotalMilliseconds);
//sizeof擴展方法
internal static class ExFunc { public static int Sizeof(this ValueType t) { return Marshal.SizeOf(t); } }
綜上所述,Buffer.BlockCopy 適用場合最廣泛,效率最高。
例子下載地址:http://files.cnblogs.com/files/chihirosan/Convert.zip