準備 IDE:Visual Studio 2015 為你的項目安裝Nuget包 SharpDx.XAudio2 為你的項目安裝Nuget包 Win2D.UWP 瞭解並學習:Win2D官方博客 瞭解並學習:Win2D官方示例 第一節 波形 獲取實時時域數據。 Imports SharpDX.Multi ...
準備
IDE:Visual Studio 2015
為你的項目安裝Nuget包 SharpDx.XAudio2
為你的項目安裝Nuget包 Win2D.UWP
瞭解並學習:Win2D官方博客
瞭解並學習:Win2D官方示例
第一節 波形
獲取實時時域數據。
Imports SharpDX.Multimedia Imports SharpDX.XAudio2 Public Class AudioPlayer Public Event WavePlaying(e As WavePlayingEventArgs) Public Property Device As XAudio2 Public Property Voice As SourceVoice Private CurrentFormat As WaveFormat Private CurrentBuffer As AudioBuffer Private PacketsInfo As UInteger() Public Sub New() Device = New XAudio2() Device.StartEngine() Dim mv As New MasteringVoice(Device) End Sub Public Async Function LoadFile(fileName As String) As Task(Of Boolean) Try Voice = Await CreateVoiceFromFile(Device, fileName) LoadBuffer() Return True Catch Return False End Try End Function Public Sub Play(Optional volume As Single = 1.0F) Voice?.SetVolume(volume) Voice?.Start() ReadBuffer() End Sub Public Sub [Stop]() Voice?.Stop() End Sub Protected Async Function CreateVoiceFromFile(device As XAudio2, fileName As String) As Task(Of SourceVoice) Dim file = Await Package.Current.InstalledLocation.GetFileAsync(fileName) Dim streamWithContentType = Await file.OpenReadAsync() Dim st = streamWithContentType.AsStreamForRead() Using stream = New SoundStream(st) CurrentFormat = stream.Format CurrentBuffer = New AudioBuffer() With { .Stream = stream.ToDataStream(), .AudioBytes = CInt(stream.Length), .Flags = BufferFlags.EndOfStream } PacketsInfo = stream.DecodedPacketsInfo End Using Dim sourceVoice = New SourceVoice(device, CurrentFormat, True) Return sourceVoice End Function Protected Sub LoadBuffer() Voice?.FlushSourceBuffers() Voice?.SubmitSourceBuffer(CurrentBuffer, PacketsInfo) End Sub ''' <summary> ''' 從流中讀取當前播放的數據 ''' </summary> Private Async Sub ReadBuffer() Try Dim count As Integer = CurrentFormat?.AverageBytesPerSecond / 10 While Voice.State.BuffersQueued > 0 If Voice.State.SamplesPlayed * CurrentFormat.BlockAlign > CurrentBuffer.Stream.Position + count Then Dim byteArr(count - 1) As Byte Await CurrentBuffer.Stream.ReadAsync(byteArr, 0, count) RaiseEvent WavePlaying(New WavePlayingEventArgs(byteArr, CurrentFormat)) Else Await Task.Delay(10) End If End While Catch Return End Try End Sub Public Function Position() As Integer Return Voice.State.SamplesPlayed / CurrentFormat.SampleRate End Function Protected Overrides Sub Finalize() Try Dispose(False) Finally MyBase.Finalize() End Try End Sub Public Sub Dispose() Dispose(True) GC.SuppressFinalize(Me) End Sub Private Sub Dispose(isDisposing As Boolean) If Not isDisposing Then Return End If Voice.DestroyVoice() Voice.Dispose() CurrentBuffer.Stream.Dispose() End Sub End ClassVB.NET
//由於線上轉換工具對非同步代碼段支持不好,該處代碼請參考VB.C#
圖1.1 實時波譜
第二節 頻譜
通過快速傅里葉變換將時域信號轉換為頻域信號。
''' <summary> ''' 快速傅里葉變換 ''' </summary> ''' <param name="data">指定的數據</param> ''' <param name="count"></param> ''' <returns></returns> Public Shared Function FFT(ByVal data() As Single, ByVal count As Integer) As Single() '快速傅里葉變換 Dim fftCount As Integer = count Dim j As Integer Dim k As Integer Dim NM1 As Integer Dim ND2 As Integer Dim M, L, LE, LE2, IP, JM1 As Integer Dim TR, TI, SR, SI, UR, UI As Double Dim IMX(fftCount - 1) As Double Dim REX(fftCount - 1) As Double Dim n As Integer = fftCount Array.Copy(data, REX, fftCount) NM1 = n - 1 ND2 = n / 2 M = CInt(Math.Log(n) / Math.Log(2)) j = ND2 For i = 1 To n - 2 If i < j Then TR = REX(j) TI = IMX(j) REX(j) = REX(i) IMX(j) = IMX(i) REX(i) = TR IMX(i) = TI End If k = ND2 While (k <= j) j = j - k k = k / 2 End While j = j + k Next i For L = 1 To M LE = CInt(2 ^ L) LE2 = LE / 2 UR = 1 UI = 0 SR = Math.Cos(Math.PI / LE2) SI = -Math.Sin(Math.PI / LE2) For j = 1 To LE2 JM1 = j - 1 For i = JM1 To NM1 Step LE IP = i + LE2 TR = REX(IP) * UR - IMX(IP) * UI TI = REX(IP) * UI + IMX(IP) * UR REX(IP) = REX(i) - TR IMX(IP) = IMX(i) - TI REX(i) = REX(i) + TR IMX(i) = IMX(i) + TI Next i TR = UR UR = TR * SR - UI * SI UI = TR * SI + UI * SR Next j Next L ' Dim w() As Single ReDim w(fftCount / 2) '取有效值 ''公式:F=Kf/N F=頻率;k=位置;f=取樣頻率;N=樣本數;有效數據(N/2+1)個. For i = 0 To fftCount / 2 w(i) = Math.Sqrt(REX(i) * REX(i) + IMX(i) * IMX(i)) Next Return w End FunctionVB.NET
/// <summary> /// 快速傅里葉變換 /// </summary> /// <param name="data">指定的數據</param> /// <param name="count"></param> /// <returns></returns> public static float[] FFT(float[] data, int count) { //快速傅里葉變換 int fftCount = count; int j = 0; int k = 0; int NM1 = 0; int ND2 = 0; int M = 0; int L = 0; int LE = 0; int LE2 = 0; int IP = 0; int JM1 = 0; double TR = 0; double TI = 0; double SR = 0; double SI = 0; double UR = 0; double UI = 0; double[] IMX = new double[fftCount]; double[] REX = new double[fftCount]; int n = fftCount; Array.Copy(data, REX, fftCount); NM1 = n - 1; ND2 = n / 2; M = Convert.ToInt32(Math.Log(n) / Math.Log(2)); j = ND2; for (i = 1; i <= n - 2; i++) { if (i < j) { TR = REX[j]; TI = IMX[j]; REX[j] = REX[i]; IMX[j] = IMX[i]; REX[i] = TR; IMX[i] = TI; } k = ND2; while ((k <= j)) { j = j - k; k = k / 2; } j = j + k; } for (L = 1; L <= M; L++) { LE = Convert.ToInt32(Math.Pow(2, L)); LE2 = LE / 2; UR = 1; UI = 0; SR = Math.Cos(Math.PI / LE2); SI = -Math.Sin(Math.PI / LE2); for (j = 1; j <= LE2; j++) { JM1 = j - 1; for (i = JM1; i <= NM1; i += LE) { IP = i + LE2; TR = REX[IP] * UR - IMX[IP] * UI; TI = REX[IP] * UI + IMX[IP] * UR; REX[IP] = REX[i] - TR; IMX[IP] = IMX[i] - TI; REX[i] = REX[i] + TR; IMX[i] = IMX[i] + TI; } TR = UR; UR = TR * SR - UI * SI; UI = TR * SI + UI * SR; } } // float[] w = null; w = new float[fftCount / 2 + 1]; //取有效值 //'公式:F=Kf/N F=頻率;k=位置;f=取樣頻率;N=樣本數;有效數據(N/2+1)個. for (i = 0; i <= fftCount / 2; i++) { w[i] = Math.Sqrt(REX[i] * REX[i] + IMX[i] * IMX[i]); } return w; }C#
圖2.1 實時頻譜
第三節 簡化
簡化頻域數據,將相鄰的若幹組值相加後取平均值。
頻譜也可以繪製成圓環狀。
Public DataWave As ConcurrentQueue(Of Single) Public DataFFT() As Single Public DataFFTExtra() As Single Private Sub CalcFFT() Dim count As Integer = 2048 '最小時域數據的長度 If DataWave.Count < count Then Return Dim tempD(count - 1) As Single For i = 0 To count - 1 tempD(i) = DataWave(DataWave.Count - count + i) Next DataFFT = SignalMath.FFT(tempD, count) '原始頻譜 Dim extraCount As Integer = 64 '簡化的長度 Dim TempList As New List(Of Single) Dim sCount As Integer = DataFFT.Count / extraCount TempList.Add(0) For i = 1 To extraCount - 1 Dim TempSingle As Single = 0 For j = 0 To sCount - 1 TempSingle += DataFFT(i * sCount + j) Next TempSingle = TempSingle / sCount / 10 TempList.Add(TempSingle) Next DataFFTExtra = TempList.ToArray '簡化後的頻譜 WaveSignal.Energy = DataFFTExtra.ToList.IndexOf(DataFFTExtra.Max) '不精確的基音位置 End SubVB.NET
public ConcurrentQueue<float> DataWave; public float[] DataFFT; public float[] DataFFTExtra; private void CalcFFT() { int count = 2048; //最小時域數據的長度 if (DataWave.Count < count) return; float[] tempD = new float[count]; for (i = 0; i <= count - 1; i++) { tempD[i] = DataWave(DataWave.Count - count + i); } DataFFT = SignalMath.FFT(tempD, count); //原始頻譜 int extraCount = 64; //簡化的長度 List<float> TempList = new List<float>(); int sCount = DataFFT.Count / extraCount; TempList.Add(0); for (i = 1; i <= extraCount - 1; i++) { float TempSingle = 0; for (j = 0; j <= sCount - 1; j++) { TempSingle += DataFFT[i * sCount + j]; } TempSingle = TempSingle / sCount / 10; TempList.Add(TempSingle); } DataFFTExtra = TempList.ToArray();//簡化後的頻譜 }C#
第四節 場景
- 粒子
加入飛舞的粒子。粒子運動速度與實時音頻的基音大小相關。
若用貼圖取代圓點,可生成效果逼真的煙霧或者飛雪等場景。
Imports System.Numerics Imports Windows.UI ''' <summary> ''' 粒子類,表示一個擁有加速度、加速度和位置矢量的抽象粒子 ''' </summary> Public Class Partical Public Property Location As Vector2 '位置矢量 Public Property Velocity As Vector2 '速度 Public Property Acceleration As Vector2 '加速度 Public Property Mass As Single = 10.0 '質量大小 Public Property Age As Single = 0 '生命周期 Public Property Alpha As Single = 255 Public Property Size As Single = 1 Public Property Radius As Single = 0 Public Property RadiusX As Single = 0 Public Property RadiusY As Single = 0 Public Property ImageSize As Single = 1 '粒子圖像的大小 Public Property Color As Color '粒子顏色 Public Shared Rnd As New Random ''' <summary> ''' 初始化一個粒子 ''' </summary> Public Sub New(loc As Vector2) Location = loc Velocity = New Vector2(0, 0) Acceleration = New Vector2(0, 0) End Sub ''' <summary> ''' 指定的力作用於當前對象 ''' </summary> ''' <param name="forceVec">指定的力</param> Public Sub ApplyForce(forceVec As Vector2) Acceleration = Acceleration + forceVec / Mass End Sub ''' <summary> ''' 更新粒子位置,重繪每幀圖像前調用該方法 ''' </summary> Public Sub Move() Velocity += Acceleration * WaveSignal.Energy 'Velocity.LimitMag(20) Location += Velocity '更新位置 Acceleration = Vector2.Zero End Sub Public Sub StartNew(Loc As Vector2) Location = Loc Velocity.SetMag(0) End Sub End ClassVB.NET
using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Diagnostics; using System.Numerics; using Windows.UI; /// <summary> /// 粒子類,表示一個擁有加速度、加速度和位置矢量的抽象粒子 /// </summary> public class Partical { public Vector2 Location { get; set; } //位置矢量 public Vector2 Velocity { get; set; } //速度 public Vector2 Acceleration { get; set; } //加速度 public float Mass { get; set; } //質量大小 public float Age { get; set; } //生命周期 public float Alpha { get; set; } public float Size { get; set; } public float Radius { get; set; } public float RadiusX { get; set; } public float RadiusY { get; set; } public float ImageSize { get; set; } //粒子圖像的大小 public Color Color { get; set; } //粒子顏色 public static Random Rnd = new Random(); /// <summary> /// 初始化一個粒子 /// </summary> public Partical(Vector2 loc) { Location = loc; Velocity = new Vector2(0, 0); Acceleration = new Vector2(0, 0); } /// <summary> /// 指定的力作用於當前對象 /// </summary> /// <param name="forceVec">指定的力</param> public void ApplyForce(Vector2 forceVec) { Acceleration = Acceleration + forceVec / Mass; } /// <summary> /// 更新粒子位置,重繪每幀圖像前調用該方法 /// </summary> public void Move() { Velocity += Acceleration * WaveSignal.Energy;//與基音位置相關 //Velocity.LimitMag(20) Location += Velocity; //更新位置 Acceleration = Vector2.Zero; } public void StartNew(Vector2 Loc) { Location = Loc; Velocity.SetMag(0); } }C#
- 背景
加入背景圖片。背景高斯模糊與實時音頻的基音大小相關。
也可以讓背景隨機抖動或者旋轉。
Private Sub DrawBackGround(DrawingSession As CanvasDrawingSession) Using cmdList = New CanvasCommandList(DrawingSession) Using dl = cmdList.CreateDrawingSession dl.DrawImage(ImageManager.GetResource(ImageResourceID.back1)) End Using Using blur1 = New Effects.GaussianBlurEffect With {.Source = cmdList, .BlurAmount = 1 + WaveSignal.Energy / 10} DrawingSession.DrawImage(blur1) End Using End Using End SubVB.NET
private void DrawBackGround(CanvasDrawingSession DrawingSession) { using (cmdList == new CanvasCommandList(DrawingSession)) { using (dl == cmdList.CreateDrawingSession) { dl.DrawImage(ImageManager.GetResource(ImageResourceID.back1)); } using (blur1 == new Effects.GaussianBlurEffect {Source = cmdList,BlurAmount = 1 + WaveSignal.Energy / 10}) { DrawingSession.DrawImage(blur1); } } }C#
- 文字
加入歌曲名稱信息。
具體的文字效果由你設置,請參考Win2D的Microsoft.Graphics.Canvas.Effects文檔。
Imports Microsoft.Graphics.Canvas Imports Windows.UI Public Class StaticStringView Inherits TypedGameView(Of StaticString) Public Sub New(Target As StaticString) MyBase.New(Target) End Sub Public Overrides Sub Draw(DrawingSession As CanvasDrawingSession) Using cmdList = New CanvasCommandList(DrawingSession) Using dl = cmdList.CreateDrawingSession DrawText(dl) End Using Using blur1 = New Effects.GaussianBlurEffect With {.Source = cmdList, .BlurAmount = 3} DrawingSession.DrawImage(blur1) DrawingSession.DrawImage(cmdList) End Using End Using End Sub Dim TextFormat = New Text.CanvasTextFormat() With {.FontFamily = "微軟雅黑", .FontSize = 12, .HorizontalAlignment = Microsoft.Graphics.Canvas.Text.CanvasHorizontalAlignment.Center, .VerticalAlignment = Microsoft.Graphics.Canvas.Text.CanvasVerticalAlignment.Center} Public Sub DrawText(Dl As CanvasDrawingSession) Dl.DrawText(Target.Str, Target.Location, Colors.White, TextFormat) End Sub End ClassVB.NET